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    Searched refs:GL_INVALID_ENUM (Results 1 - 25 of 90) sorted by null

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  /sdk/emulator/opengl/shared/OpenglCodecCommon/
gl_base_types.h 52 #ifndef GL_INVALID_ENUM
54 #define GL_INVALID_ENUM 0x0500
GLClientState.cpp 217 retval = GL_INVALID_ENUM;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp 41 return error(GL_INVALID_ENUM);
168 return error(GL_INVALID_ENUM);
186 return error(GL_INVALID_ENUM);
218 return error(GL_INVALID_ENUM);
260 return error(GL_INVALID_ENUM);
308 return error(GL_INVALID_ENUM);
318 return error(GL_INVALID_ENUM);
365 return error(GL_INVALID_ENUM);
386 return error(GL_INVALID_ENUM);
408 return error(GL_INVALID_ENUM);
    [all...]
Fence.cpp 129 return error(GL_INVALID_ENUM);
main.cpp 120 case GL_INVALID_ENUM:
  /external/mesa3d/src/pixelflinger2/
pixelflinger2.cpp 52 gglError(GL_INVALID_ENUM);
61 gglError(GL_INVALID_ENUM);
81 return gglError(GL_INVALID_ENUM);
84 return gglError(GL_INVALID_ENUM);
121 return gglError(GL_INVALID_ENUM);
125 return gglError(GL_INVALID_ENUM);
129 return gglError(GL_INVALID_ENUM);
133 return gglError(GL_INVALID_ENUM);
177 ALOGD("pf2: EnableDisable 0x%.4X causes GL_INVALID_ENUM (maybe not implemented or ES 1.0) \n", cap);
178 // gglError(GL_INVALID_ENUM);
    [all...]
buffer.cpp 29 return gglError(GL_INVALID_ENUM);
38 return gglError(GL_INVALID_ENUM);
40 return gglError(GL_INVALID_ENUM);
75 gglError(GL_INVALID_ENUM);
84 return gglError(GL_INVALID_ENUM);
227 gglError(GL_INVALID_ENUM);
  /frameworks/native/opengl/libagl/
state.cpp 207 ogles_error(c, GL_INVALID_ENUM);
229 ogles_error(c, GL_INVALID_ENUM);
242 ogles_error(c, GL_INVALID_ENUM);
263 ogles_error(c, GL_INVALID_ENUM);
276 ogles_error(c, GL_INVALID_ENUM);
298 ogles_error(c, GL_INVALID_ENUM);
352 ogles_error(c, GL_INVALID_ENUM);
478 ogles_error(c, GL_INVALID_ENUM);
489 ogles_error(c, GL_INVALID_ENUM);
499 ogles_error(c, GL_INVALID_ENUM);
    [all...]
texture.cpp 226 error = GL_INVALID_ENUM;
230 error = GL_INVALID_ENUM;
636 ogles_error(c, GL_INVALID_ENUM);
683 ogles_error(c, GL_INVALID_ENUM);
858 ogles_error(c, GL_INVALID_ENUM);
869 ogles_error(c, GL_INVALID_ENUM);
931 ogles_error(c, GL_INVALID_ENUM);
946 ogles_error(c, GL_INVALID_ENUM);
960 ogles_error(c, GL_INVALID_ENUM);
994 ogles_error(c, GL_INVALID_ENUM);
    [all...]
light.cpp 448 ogles_error(c, GL_INVALID_ENUM);
458 ogles_error(c, GL_INVALID_ENUM);
503 ogles_error(c, GL_INVALID_ENUM);
512 ogles_error(c, GL_INVALID_ENUM);
561 ogles_error(c, GL_INVALID_ENUM);
565 ogles_error(c, GL_INVALID_ENUM);
605 ogles_error(c, GL_INVALID_ENUM);
610 ogles_error(c, GL_INVALID_ENUM);
630 ogles_error(c, GL_INVALID_ENUM);
657 ogles_error(c, GL_INVALID_ENUM);
    [all...]
array.cpp 440 ogles_error(c, GL_INVALID_ENUM);
    [all...]
vertex.cpp 168 ogles_error(c, GL_INVALID_ENUM);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 215 RET_AND_SET_ERROR_IF(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),GL_INVALID_ENUM,GL_FALSE);
264 RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL);
270 SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
277 SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
284 SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
291 SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
308 SET_ERROR_IF(!GLEScmValidate::textureTarget(target),GL_INVALID_ENUM)
336 SET_ERROR_IF(!GLEScmValidate::blendSrc(sfactor) || !GLEScmValidate::blendDst(dfactor),GL_INVALID_ENUM)
342 SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
350 SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 145 SET_ERROR_IF (!GLESv2Validate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
188 SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM);
203 SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM);
224 SET_ERROR_IF(!GLESv2Validate::renderbufferTarget(target),GL_INVALID_ENUM);
246 SET_ERROR_IF(!GLESv2Validate::textureTarget(target),GL_INVALID_ENUM)
279 SET_ERROR_IF(!GLESv2Validate::blendEquationMode(mode),GL_INVALID_ENUM)
285 SET_ERROR_IF(!(GLESv2Validate::blendEquationMode(modeRGB) && GLESv2Validate::blendEquationMode(modeAlpha)),GL_INVALID_ENUM);
291 SET_ERROR_IF(!GLESv2Validate::blendSrc(sfactor) || !GLESv2Validate::blendDst(dfactor),GL_INVALID_ENUM)
298 !(GLESv2Validate::blendSrc(srcRGB) && GLESv2Validate::blendDst(dstRGB) && GLESv2Validate::blendSrc(srcAlpha) && GLESv2Validate::blendDst(dstAlpha)),GL_INVALID_ENUM);
304 SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM);
    [all...]
  /sdk/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 671 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
673 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
676 if (currTarget == GL_INVALID_ENUM) {
698 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
700 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
703 if (prevTarget == GL_INVALID_ENUM) {
797 GL_INVALID_ENUM);
816 GL_INVALID_ENUM);
835 GL_INVALID_ENUM);
854 GL_INVALID_ENUM);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
TextureUtils.cpp 106 SET_ERROR_IF(1, GL_INVALID_ENUM);
  /external/mesa3d/src/glsl/
builtin_types.h 25 glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, "");
28 glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void");
  /frameworks/base/opengl/java/android/opengl/
GLU.java 39 case GL10.GL_INVALID_ENUM:
GLES10.java 90 public static final int GL_INVALID_ENUM = 0x0500;
    [all...]
  /sdk/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp     [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 88 int GL_INVALID_ENUM = 0x0500;
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 201 case GL_INVALID_ENUM: err_msg = "INVALID_ENUM"; break;
  /development/ndk/platforms/android-4/include/GLES/
gl.h 166 #define GL_INVALID_ENUM 0x0500
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 158 #define GL_INVALID_ENUM 0x0500
  /external/mesa3d/include/GLES2/
gl2.h 158 #define GL_INVALID_ENUM 0x0500

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