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    Searched refs:GL_VENDOR (Results 1 - 25 of 101) sorted by null

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  /frameworks/base/libs/hwui/
Extensions.h 72 const char* vendor = (const char*) glGetString(GL_VENDOR);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 126 printGLString("Vendor", GL_VENDOR);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglContext.java 79 String vendor = GL11.glGetString(GL11.GL_VENDOR);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 106 printGLString("Vendor", GL_VENDOR);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 106 printGLString("Vendor", GL_VENDOR);
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 31 const char *gl_vendor; variable
144 gl_vendor = (char*) glGetString (GL_VENDOR);
145 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_vidlinux.c 116 const char *gl_vendor; variable
296 gl_vendor = glGetString (GL_VENDOR);
297 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_vidlinux_svga.c 115 const char *gl_vendor; variable
326 gl_vendor = glGetString (GL_VENDOR);
327 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_vidlinux_x11.c 96 const char *gl_vendor; variable
520 gl_vendor = glGetString (GL_VENDOR);
521 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_vidlinuxglx.c 84 const char *gl_vendor; variable
468 gl_vendor = glGetString (GL_VENDOR);
469 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 54 const char *gl_vendor; variable
179 gl_vendor = (char*) glGetString (GL_VENDOR);
180 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_vidlinux.cpp 115 const char *gl_vendor; variable
303 gl_vendor = glGetString (GL_VENDOR);
304 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
587 (gl_vendor && strstr(gl_vendor, "3Dfx")))
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 86 printGLString("Vendor", GL_VENDOR);
  /gdk/samples/quake/jni/
gl_vidandroid.cpp 54 const char *gl_vendor; variable
179 gl_vendor = (char*) glGetString (GL_VENDOR);
180 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
  /external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js 8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 340 printGLString("Vendor", GL_VENDOR);
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 272 printGLString("Vendor", GL_VENDOR);
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 296 printGLString("Vendor", GL_VENDOR);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 418 Log.i(TAG, "Vendor " + GLES20.glGetString(GLES20.GL_VENDOR));
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 451 printGLString("Vendor", GL_VENDOR);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 406 printGLString("Vendor", GL_VENDOR);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
DisplayHardware.cpp 317 glGetString(GL_VENDOR),
  /sdk/emulator/opengl/system/egl/
egl.cpp 417 #define GL_VENDOR 0x1F00
426 case GL_VENDOR:
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 257 public static final int GL_VENDOR = 0x1F00;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 255 int GL_VENDOR = 0x1F00;

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