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Searched
refs:Game
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java
29
* GameRenderer the top-level rendering interface for the
game
engine. It is called by
56
private
Game
mGame;
64
public GameRenderer(Context context,
Game
game
, int gameWidth, int gameHeight) {
66
mGame =
game
;
271
// ensure the same aspect ratio as the
game
Game.java
27
* High-level setup object for the AndouKun
game
engine.
28
* This class sets up the core
game
engine objects and threads. It also passes events to the
29
*
game
thread from the main UI thread.
31
public class
Game
extends AllocationGuard {
47
public
Game
() {
56
* Creates core
game
objects and constructs the
game
engine object graph. Note that the
57
*
game
does not actually begin running after this function is called (see start() below).
104
// The root of the
game
graph.
149
// Camera must come after the
game
manager so that the camera target moves before the camera
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AndouKun.java
46
* Core activity for the
game
. Sets up a surface view for OpenGL, bootstraps
47
* the
game
engine, and manages UI events. Also manages
game
progression,
48
* transitioning to other activites, save
game
, and input events.
70
private
Game
mGame;
126
mGame = new
Game
();
144
// Make sure that old
game
information is cleared when we start a new
game
.
210
// if all else fails, start the
game
over.
501
* When the
game
thread needs to stop its own execution (to go to a new level, or restart th
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