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  /external/skia/include/gpu/
GrResource.h 15 class GrGpu;
20 explicit GrResource(GrGpu* gpu);
73 GrGpu* getGpu() const { return fGpu; }
78 GrGpu* fGpu; // not reffed. This can outlive the GrGpu.
80 friend class GrGpu; // GrGpu manages list of resources.
82 GrResource* fNext; // dl-list of resources per-GrGpu
GrRenderTarget.h 175 GrRenderTarget(GrGpu* gpu,
GrTexture.h 91 * GrGpu::setRenderTarget().
124 GrTexture(GrGpu* gpu,
GrContext.h 21 class GrGpu;
633 GrGpu* getGpu() { return fGpu; }
634 const GrGpu* getGpu() const { return fGpu; }
663 GrGpu* fGpu;
676 GrContext(GrGpu* gpu);
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  /external/skia/src/gpu/
GrIndexBuffer.h 27 GrIndexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic)
GrVertexBuffer.h 18 GrVertexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic)
GrGeometryBuffer.h 15 class GrGpu;
78 GrGeometryBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic)
GrGpuFactory.cpp 19 #include "GrGpu.h"
22 GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
33 // the GrGpu is constructed and has taken ownership.
GrBufferAllocPool.h 20 class GrGpu;
23 * A pool of geometry buffers tied to a GrGpu.
64 * Gets the GrGpu that this pool is associated with.
66 GrGpu* getGpu() { return fGpu; }
82 * @param gpu The GrGpu used to create the buffers.
95 GrBufferAllocPool(GrGpu* gpu,
152 // The GrGpu must be able to clear the ref of pools it creates as members
153 friend class GrGpu;
170 GrGpu* fGpu;
196 * @param gpu The GrGpu used to create the vertex buffers
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GrGpu.cpp 10 #include "GrGpu.h"
33 GrGpu::GrGpu()
61 GrGpu::~GrGpu() {
65 void GrGpu::abandonResources() {
84 void GrGpu::releaseResources() {
103 void GrGpu::insertResource(GrResource* resource) {
117 void GrGpu::removeResource(GrResource* resource) {
136 void GrGpu::unimpl(const char msg[])
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gr_hello_world.cpp 18 static GrGpu* gGpu;
GrAtlas.h 18 class GrGpu;
62 GrAtlasMgr(GrGpu*);
77 GrGpu* fGpu;
GrTextStrike.h 22 class GrGpu;
75 GrFontCache(GrGpu*);
106 GrGpu* fGpu;
GrResource.cpp 11 #include "GrGpu.h"
13 GrResource::GrResource(GrGpu* gpu) {
GrStencilBuffer.cpp 12 #include "GrGpu.h"
29 // When the GrGpu rips through its list of resources and releases
49 GrGpu* gpu = this->getGpu();
GrInOrderDrawBuffer.h 19 class GrGpu;
25 * draws for eventual playback into a GrGpu. In theory one draw buffer could
29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the
31 * and rendertargets are associated in the GrGpu object that the buffer is
49 GrInOrderDrawBuffer(const GrGpu* gpu,
GrGpu.h 54 class GrGpu : public GrDrawTarget {
74 * Create an instance of GrGpu that matches the specified Engine backend.
78 static GrGpu* Create(GrEngine, GrPlatform3DContext context3D);
82 GrGpu();
83 virtual ~GrGpu();
94 * The GrGpu object normally assumes that no outsider is setting state
96 * the GrGpu that the state was modified and it shouldn't make assumptions
319 // After the client interacts directly with the 3D context state the GrGpu
321 // Each time this occurs the GrGpu bumps a timestamp.
470 // The GrGpu typically records the clients requested state and then flushe
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GrPathRendererChain.cpp 14 #include "GrGpu.h"
51 GrGpu* gpu = fOwner->getGpu();
GrStencilBuffer.h 67 GrStencilBuffer(GrGpu* gpu, int width, int height, int bits, int sampleCnt)
GrBufferAllocPool.cpp 14 #include "GrGpu.h"
25 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu,
362 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu,
423 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu,
GrAtlas.cpp 13 #include "GrGpu.h"
130 GrAtlasMgr::GrAtlasMgr(GrGpu* gpu) {
  /external/skia/src/gpu/gl/
GrGLTexture.h 13 #include "../GrGpu.h"
86 const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const {
91 GrGpu::ResetTimestamp timestamp) {
117 GrGpu::ResetTimestamp fTexParamsTimestamp;
GrGLStencilBuffer.h 27 GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid,
GrGpuGL.h 15 #include "../GrGpu.h"
23 class GrGpuGL : public GrGpu {
36 // GrGpu overrides
98 // GrGpu overrides
264 typedef GrGpu INHERITED;
GrGLTexture.cpp 34 fTexParamsTimestamp = GrGpu::kExpiredTimestamp;

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