/external/skia/include/gpu/ |
GrResource.h | 15 class GrGpu; 20 explicit GrResource(GrGpu* gpu); 73 GrGpu* getGpu() const { return fGpu; } 78 GrGpu* fGpu; // not reffed. This can outlive the GrGpu. 80 friend class GrGpu; // GrGpu manages list of resources. 82 GrResource* fNext; // dl-list of resources per-GrGpu
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GrRenderTarget.h | 175 GrRenderTarget(GrGpu* gpu,
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GrTexture.h | 91 * GrGpu::setRenderTarget(). 124 GrTexture(GrGpu* gpu,
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GrContext.h | 21 class GrGpu; 633 GrGpu* getGpu() { return fGpu; } 634 const GrGpu* getGpu() const { return fGpu; } 663 GrGpu* fGpu; 676 GrContext(GrGpu* gpu); [all...] |
/external/skia/src/gpu/ |
GrIndexBuffer.h | 27 GrIndexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic)
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GrVertexBuffer.h | 18 GrVertexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic)
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GrGeometryBuffer.h | 15 class GrGpu; 78 GrGeometryBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic)
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GrGpuFactory.cpp | 19 #include "GrGpu.h" 22 GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) { 33 // the GrGpu is constructed and has taken ownership.
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GrBufferAllocPool.h | 20 class GrGpu; 23 * A pool of geometry buffers tied to a GrGpu. 64 * Gets the GrGpu that this pool is associated with. 66 GrGpu* getGpu() { return fGpu; } 82 * @param gpu The GrGpu used to create the buffers. 95 GrBufferAllocPool(GrGpu* gpu, 152 // The GrGpu must be able to clear the ref of pools it creates as members 153 friend class GrGpu; 170 GrGpu* fGpu; 196 * @param gpu The GrGpu used to create the vertex buffers [all...] |
GrGpu.cpp | 10 #include "GrGpu.h" 33 GrGpu::GrGpu() 61 GrGpu::~GrGpu() { 65 void GrGpu::abandonResources() { 84 void GrGpu::releaseResources() { 103 void GrGpu::insertResource(GrResource* resource) { 117 void GrGpu::removeResource(GrResource* resource) { 136 void GrGpu::unimpl(const char msg[]) [all...] |
gr_hello_world.cpp | 18 static GrGpu* gGpu;
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GrAtlas.h | 18 class GrGpu; 62 GrAtlasMgr(GrGpu*); 77 GrGpu* fGpu;
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GrTextStrike.h | 22 class GrGpu; 75 GrFontCache(GrGpu*); 106 GrGpu* fGpu;
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GrResource.cpp | 11 #include "GrGpu.h" 13 GrResource::GrResource(GrGpu* gpu) {
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GrStencilBuffer.cpp | 12 #include "GrGpu.h" 29 // When the GrGpu rips through its list of resources and releases 49 GrGpu* gpu = this->getGpu();
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GrInOrderDrawBuffer.h | 19 class GrGpu; 25 * draws for eventual playback into a GrGpu. In theory one draw buffer could 29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the 31 * and rendertargets are associated in the GrGpu object that the buffer is 49 GrInOrderDrawBuffer(const GrGpu* gpu,
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GrGpu.h | 54 class GrGpu : public GrDrawTarget { 74 * Create an instance of GrGpu that matches the specified Engine backend. 78 static GrGpu* Create(GrEngine, GrPlatform3DContext context3D); 82 GrGpu(); 83 virtual ~GrGpu(); 94 * The GrGpu object normally assumes that no outsider is setting state 96 * the GrGpu that the state was modified and it shouldn't make assumptions 319 // After the client interacts directly with the 3D context state the GrGpu 321 // Each time this occurs the GrGpu bumps a timestamp. 470 // The GrGpu typically records the clients requested state and then flushe [all...] |
GrPathRendererChain.cpp | 14 #include "GrGpu.h" 51 GrGpu* gpu = fOwner->getGpu();
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GrStencilBuffer.h | 67 GrStencilBuffer(GrGpu* gpu, int width, int height, int bits, int sampleCnt)
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GrBufferAllocPool.cpp | 14 #include "GrGpu.h" 25 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu, 362 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu, 423 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu,
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GrAtlas.cpp | 13 #include "GrGpu.h" 130 GrAtlasMgr::GrAtlasMgr(GrGpu* gpu) {
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/external/skia/src/gpu/gl/ |
GrGLTexture.h | 13 #include "../GrGpu.h" 86 const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { 91 GrGpu::ResetTimestamp timestamp) { 117 GrGpu::ResetTimestamp fTexParamsTimestamp;
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GrGLStencilBuffer.h | 27 GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid,
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GrGpuGL.h | 15 #include "../GrGpu.h" 23 class GrGpuGL : public GrGpu { 36 // GrGpu overrides 98 // GrGpu overrides 264 typedef GrGpu INHERITED;
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GrGLTexture.cpp | 34 fTexParamsTimestamp = GrGpu::kExpiredTimestamp;
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