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Searched
refs:GrSamplerState
(Results
1 - 14
of
14
) sorted by null
/external/skia/include/gpu/
SkGpuDevice.h
125
const
GrSamplerState
* sampler,
128
const
GrSamplerState
& sampler) const;
136
const
GrSamplerState
* sampler,
140
GrTexture* set(SkGpuDevice*, const SkBitmap&, const
GrSamplerState
*);
204
const
GrSamplerState
& sampler,
SkGr.h
38
GR_STATIC_ASSERT((int)
GrSamplerState
::kClamp_WrapMode == (int)SkShader::kClamp_TileMode);
39
GR_STATIC_ASSERT((int)
GrSamplerState
::kRepeat_WrapMode ==(
41
GR_STATIC_ASSERT((int)
GrSamplerState
::kMirror_WrapMode ==
44
#define sk_tile_mode_to_grwrap(X) ((
GrSamplerState
::WrapMode)(X))
202
const
GrSamplerState
* sampler,
GrPaint.h
15
#include "
GrSamplerState
.h"
57
GrSamplerState
* textureSampler(int i) {
62
const
GrSamplerState
& getTextureSampler(int i) const {
83
GrSamplerState
* maskSampler(int i) {
88
const
GrSamplerState
& getMaskSampler(int i) const {
228
GrSamplerState
fTextureSamplers[kMaxTextures];
229
GrSamplerState
fMaskSamplers[kMaxMasks];
GrContext.h
134
const
GrSamplerState
* sampler,
161
const
GrSamplerState
* sampler);
170
const
GrSamplerState
*) const;
223
bool supportsIndex8PixelConfig(const
GrSamplerState
*,
592
GrSamplerState
::FilterDirection direction);
605
GrSamplerState
::Filter filter,
606
GrSamplerState
::FilterDirection direction);
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all
...]
GrSamplerState.h
19
class
GrSamplerState
{
112
GrSamplerState
()
/external/skia/src/gpu/
SkGpuDevice.cpp
62
const
GrSamplerState
* sampler,
73
const
GrSamplerState
* sampler) {
410
static const
GrSamplerState
::SampleMode sk_bmp_type_to_sample_mode[] = {
411
(
GrSamplerState
::SampleMode) -1, // kNone_BitmapType
412
GrSamplerState
::kNormal_SampleMode, // kDefault_BitmapType
413
GrSamplerState
::kRadial_SampleMode, // kRadial_BitmapType
414
GrSamplerState
::kSweep_SampleMode, // kSweep_BitmapType
415
GrSamplerState
::kRadial2_SampleMode, // kTwoPointRadial_BitmapType
501
GrSamplerState
::SampleMode sampleMode = sk_bmp_type_to_sample_mode[bmptype];
522
GrSamplerState
* sampler = grPaint->textureSampler(kShaderTextureIdx)
[
all
...]
GrDrawState.h
14
#include "
GrSamplerState
.h"
201
const
GrSamplerState
& getSampler(int stage) const {
209
GrSamplerState
* sampler(int stage) {
748
sizeof(
GrSamplerState
))) {
765
sizeof(
GrSamplerState
));
805
GrSamplerState
fSamplerStates[kNumStages];
GrTextContext.cpp
30
GrSamplerState
::Filter filter;
32
filter =
GrSamplerState
::kNearest_Filter;
34
filter =
GrSamplerState
::kBilinear_Filter;
37
GrSamplerState
::kRepeat_WrapMode,filter);
GrContext.cpp
162
const
GrSamplerState
* sampler,
185
((sampler->getWrapX() !=
GrSamplerState
::kClamp_WrapMode) ||
186
(sampler->getWrapY() !=
GrSamplerState
::kClamp_WrapMode));
190
if (
GrSamplerState
::kNearest_Filter != sampler->getFilter()) {
227
const
GrSamplerState
* sampler) {
238
const
GrSamplerState
* sampler) const {
302
const
GrSamplerState
* sampler,
350
GrSamplerState
::Filter filter;
354
if (
GrSamplerState
::kNearest_Filter == sampler->getFilter()) {
355
filter =
GrSamplerState
::kNearest_Filter
[
all
...]
SkGr.cpp
61
const
GrSamplerState
* sampler,
GrDrawTarget.cpp
765
GrSamplerState
::kNearest_Filter !=
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...]
/external/skia/src/gpu/gl/
GrGpuGLShaders.cpp
492
GrSamplerState
::SampleMode mode =
527
const
GrSamplerState
& sampler = this->getDrawState().getSampler(s);
559
const
GrSamplerState
& sampler = this->getDrawState().getSampler(s);
571
case
GrSamplerState
::kX_FilterDirection:
574
case
GrSamplerState
::kY_FilterDirection:
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...]
GrGpuGL.h
182
GrSamplerState
::SampleMode mode,
189
const
GrSamplerState
& sampler);
GrGpuGL.cpp
116
GrSamplerState
::SampleMode mode,
133
const
GrSamplerState
& sampler) {
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all
...]
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