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    Searched refs:LoopBlinnLocalTriangulator (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.cpp 30 #include "LoopBlinnLocalTriangulator.h"
41 bool LoopBlinnLocalTriangulator::Triangle::contains(LoopBlinnLocalTriangulator::Vertex* v)
46 LoopBlinnLocalTriangulator::Vertex* LoopBlinnLocalTriangulator::Triangle::nextVertex(LoopBlinnLocalTriangulator::Vertex* current, bool traverseCounterClockwise)
61 int LoopBlinnLocalTriangulator::Triangle::indexForVertex(LoopBlinnLocalTriangulator::Vertex* vertex)
69 void LoopBlinnLocalTriangulator::Triangle::makeCounterClockwise()
83 LoopBlinnLocalTriangulator::LoopBlinnLocalTriangulator(
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LoopBlinnLocalTriangulator.h 40 class LoopBlinnLocalTriangulator {
41 WTF_MAKE_NONCOPYABLE(LoopBlinnLocalTriangulator);
174 LoopBlinnLocalTriangulator();
LoopBlinnPathProcessor.cpp 34 #include "LoopBlinnLocalTriangulator.h"
257 void triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges,
270 LoopBlinnLocalTriangulator::Triangle* getTriangle(int index)
297 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getInteriorVertex(index);
351 LoopBlinnLocalTriangulator* m_triangulator;
489 void Segment::triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges,
494 m_triangulator = m_arena->allocateObject<LoopBlinnLocalTriangulator>();
497 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getVertex(i);
580 seg->triangulate(LoopBlinnLocalTriangulator::ComputeInsideEdges, &texCoords);
582 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i)
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