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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
NoiseGenerator.java 582 NoiseMath.hash(i, j, k, p);
646 floorX = NoiseMath.npfade(x);
647 floorY = NoiseMath.npfade(y);
648 floorZ = NoiseMath.npfade(z);
655 return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA], x, y, z),
656 NoiseMath.grad(hash[BA], x - 1, y, z)),
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z),
    [all...]
TextureGeneratorVoronoi.java 37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath;
169 NoiseMath.hash(xi, yi, zi, hashPoint);

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