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  /external/mesa3d/docs/
MESA_pack_invert.spec 28 OpenGL 1.0 or later is required
29 This extensions is written against the OpenGL 1.4 Specification.
34 images are to be packed in top-to-bottom order instead of OpenGL's
40 order. As it is, OpenGL reads images from the frame buffer in
71 Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
75 Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
79 Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
103 Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
107 Additions to Chapter 6 of the OpenGL 1.4 Specification (State an
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MESA_release_buffers.spec 27 OpenGL 1.0 or later is required.
MESA_agp_offset.spec 29 OpenGL 1.0 or later is required
31 This extensions is written against the OpenGL 1.4 Specification.
57 Additions to the OpenGL 1.4 Specification
MESA_ycbcr_texture.spec 28 OpenGL 1.0 or later is required
29 This extensions is written against the OpenGL 1.4 Specification.
72 Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
76 Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
148 Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
153 Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
157 Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
162 Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
MESA_window_pos.spec 26 OpenGL 1.0 is required.
27 The extension is written against the OpenGL 1.2 Specification
78 Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
MESA_texture_signed_rgba.spec 35 Written based on the wording of the OpenGL 2.0 specification.
43 OpenGL prior to 3.1 does not support any signed texture formats.
53 the relevant features from OpenGL 3.1, as a means to support this in
54 OpenGL implementations only supporting older versions.
69 since OpenGL 3.1 does not support them any longer, and there is some
76 RESOLVED: NO. Same enums as those used in OpenGL 3.1.
104 This is the same mapping as OpenGL 3.1 uses.
109 the standard OpenGL byte/float mapping is considered acceptable too, as
114 converting to GL_FLOAT (using the standard OpenGL float/byte mapping)
134 etc.) or the OpenGL Shading Language, these signed formats wil
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MESA_shader_debug.spec 29 OpenGL 1.0 is required.
35 The extension is written against the OpenGL 1.5 specification.
37 The extension is written against the OpenGL Shading Language 1.10
84 Additions to Chapter 2 of the OpenGL 1.5 Specification
85 (OpenGL Operation)
89 Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
93 Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
98 Additions to Chapter 5 of the OpenGL 1.5 Specification
103 Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
108 Additions to Appendix A of the OpenGL 1.5 Specification (Invariance
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
Android.mk 10 ### GLES_CM host implementation (On top of OpenGL) ########################
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
Android.mk 11 ### GLES_V2 host implementation (On top of OpenGL) ########################
  /external/webkit/Source/WebKit2/Shared/mac/
ShareableSurface.cpp 33 #include <OpenGL/CGLIOSurface.h>
34 #include <OpenGL/CGLMacro.h>
35 #include <OpenGL/OpenGL.h>
38 // The CGLMacro.h header adds an implicit CGLContextObj parameter to all OpenGL calls,
39 // which is good because it allows us to make OpenGL calls without saving and restoring the
CoreAnimationRenderer.mm 31 #import <OpenGL/CGLMacro.h>
33 // The CGLMacro.h header adds an implicit CGLContextObj parameter to all OpenGL calls,
34 // which is good because it allows us to make OpenGL calls without saving and restoring the
  /prebuilts/tools/darwin-x86/sdl/bin/
sdl-config 53 echo ${libdir}/libSDLmain.a ${libdir}/libSDL.a -Wl,-framework,OpenGL -Wl,-framework,Cocoa -Wl,-framework,QuickTime -Wl,-framework,ApplicationServices -Wl,-framework,Carbon -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit -Wl,-framework,IOKit
  /build/target/board/generic_x86/
BoardConfig.mk 30 # Build and enable the OpenGL ES View renderer. When running on the emulator,
  /external/quake/quake/src/QW/
glqwcl.spec.sh 22 Summary: OpenGL QuakeWorld Client
  /external/mesa3d/docs/OLD/
MESA_trace.spec 27 OpenGL 1.2 is required.
28 The extension is written against the OpenGL 1.2 Specification
153 Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
157 Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
161 Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
165 Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
308 Additions to Chapter 6 of the OpenGL 1.2.1 Specification
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MESA_program_debug.spec 28 OpenGL 1.4 is required
29 The extension is written against the OpenGL 1.4 specification.
145 Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
149 Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
153 Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
158 Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
208 Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
230 Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
MESA_sprite_point.spec 84 transformation stage of OpenGL. However, some rasterization hardware
113 Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 35 #import <OpenGL/OpenGL.h>
GraphicsContext3DMac.mm 46 #include <OpenGL/CGLRenderers.h>
47 #include <OpenGL/gl.h>
213 // Always set to 1 for OpenGL ES.
  /frameworks/native/opengl/libs/
Android.mk 67 # OpenGL drivers config file
84 # Build the wrapper OpenGL ES 1.x library
116 # Build the wrapper OpenGL ES 2.x library
  /frameworks/native/opengl/libagl/
Android.mk 4 # Build the software OpenGL ES library
  /sdk/emulator/opengl/system/egl/
Android.mk 18 # Used to access the Bionic private OpenGL TLS slot
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglOsApi.h 22 #include <OpenGL/gl.h>
MacNative.m 18 #include <OpenGL/OpenGL.h>
  /external/webkit/Tools/DumpRenderTree/mac/
PixelDumpSupportMac.mm 48 #include <OpenGL/OpenGL.h>
49 #include <OpenGL/CGLMacro.h>
178 // Ask the window server to provide us a composited version of the *real* window content including surfaces (i.e. OpenGL content)
184 // On 10.4 and earlier, we have to move the window temporarily "onscreen" and read directly from the display framebuffer using OpenGL

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