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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionGroupListener.java 17 * settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the partys has the
23 public boolean collide(PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB);
RagdollCollisionListener.java 15 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsSweepTestResult.java 42 private PhysicsCollisionObject collisionObject;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
60 public PhysicsCollisionObject getCollisionObject() {
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
PhysicsRayTestResult.java 44 private PhysicsCollisionObject collisionObject;
58 public PhysicsCollisionObject getCollisionObject() {
PhysicsCollisionEventFactory.java 44 public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
PhysicsCollisionEvent.java 50 private PhysicsCollisionObject nodeA;
51 private PhysicsCollisionObject nodeB;
54 public PhysicsCollisionEvent(int type, PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
73 public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
86 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial
96 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial
105 public PhysicsCollisionObject getObjectA() {
109 public PhysicsCollisionObject getObjectB()
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PhysicsCollisionObject.java 55 public abstract class PhysicsCollisionObject implements Savable {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java 42 private PhysicsCollisionObject collisionObject;
50 public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
60 public PhysicsCollisionObject getCollisionObject() {
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
PhysicsSweepTestResult.java 42 private PhysicsCollisionObject collisionObject;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
60 public PhysicsCollisionObject getCollisionObject() {
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
PhysicsCollisionEvent.java 52 private PhysicsCollisionObject nodeA;
53 private PhysicsCollisionObject nodeB;
56 public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
78 public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
91 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial
101 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial
110 public PhysicsCollisionObject getObjectA() {
114 public PhysicsCollisionObject getObjectB()
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PhysicsCollisionEventFactory.java 45 public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionGroups.java 37 import com.jme3.bullet.collision.PhysicsCollisionObject;
75 physicsSphere2.getControl(RigidBodyControl.class).addCollideWithGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
82 node2.getControl(RigidBodyControl.class).setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
83 node2.getControl(RigidBodyControl.class).setCollideWithGroups(PhysicsCollisionObject.COLLISION_GROUP_02);
BombControl.java 12 import com.jme3.bullet.collision.PhysicsCollisionObject;
116 for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasNext();) {
117 PhysicsCollisionObject physicsCollisionObject = it.next();
118 if (physicsCollisionObject instanceof PhysicsRigidBody) {
119 PhysicsRigidBody rBody = (PhysicsRigidBody) physicsCollisionObject;
127 ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO);
TestHoveringTank.java 38 import com.jme3.bullet.collision.PhysicsCollisionObject;
149 hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
185 control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03);
TestBoneRagdoll.java 40 import com.jme3.bullet.collision.PhysicsCollisionObject;
256 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 34 import com.jme3.bullet.collision.PhysicsCollisionObject;
58 public class PhysicsGhostObject extends PhysicsCollisionObject {
62 private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>();
217 public List<PhysicsCollisionObject> getOverlappingObjects() {
221 // overlappingObjects.add((PhysicsCollisionObject) collObj.getUserPointer());
228 private void addOverlappingObject_native(PhysicsCollisionObject co) {
247 public PhysicsCollisionObject getOverlapping(int index) {
PhysicsCharacter.java 34 import com.jme3.bullet.collision.PhysicsCollisionObject;
50 public class PhysicsCharacter extends PhysicsCollisionObject {
VehicleWheel.java 34 import com.jme3.bullet.collision.PhysicsCollisionObject;
292 * @return the PhysicsCollisionObject (PhysicsRigidBody, PhysicsGhostObject)
294 public PhysicsCollisionObject getGroundObject() {
PhysicsRigidBody.java 35 import com.jme3.bullet.collision.PhysicsCollisionObject;
62 public class PhysicsRigidBody extends PhysicsCollisionObject {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 37 import com.jme3.bullet.collision.PhysicsCollisionObject;
60 public class PhysicsGhostObject extends PhysicsCollisionObject {
69 private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>();
219 public List<PhysicsCollisionObject> getOverlappingObjects() {
222 overlappingObjects.add((PhysicsCollisionObject) collObj.getUserPointer());
240 public PhysicsCollisionObject getOverlapping(int index) {
PhysicsCharacter.java 39 import com.jme3.bullet.collision.PhysicsCollisionObject;
55 public class PhysicsCharacter extends PhysicsCollisionObject {
VehicleWheel.java 35 import com.jme3.bullet.collision.PhysicsCollisionObject;
284 * @return the PhysicsCollisionObject (PhysicsRigidBody, PhysicsGhostObject)
286 public PhysicsCollisionObject getGroundObject() {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 209 PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
210 PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer();
286 PhysicsCollisionObject node = null, node1 = null;
289 node = (PhysicsCollisionObject) rBody0.getUserPointer();
290 node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
372 } else if (obj instanceof PhysicsCollisionObject) {
373 addCollisionObject((PhysicsCollisionObject) obj);
381 public void addCollisionObject(PhysicsCollisionObject obj)
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 214 private boolean needCollision_native(PhysicsCollisionObject objectA, PhysicsCollisionObject objectB) {
231 // PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
232 // PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer();
306 // PhysicsCollisionObject node = null, node1 = null;
309 // node = (PhysicsCollisionObject) rBody0.getUserPointer();
310 // node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
325 private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, long manifoldPointObjectId)
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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 42 import com.jme3.bullet.collision.PhysicsCollisionObject;
619 PhysicsCollisionObject objA = event.getObjectA();
620 PhysicsCollisionObject objB = event.getObjectB();
634 PhysicsCollisionObject hitObject = null;
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