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Searched
refs:PhysicsSpace
(Results
1 - 25
of
45
) sorted by null
1
2
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/
PhysicsTickListener.java
45
public void prePhysicsTick(
PhysicsSpace
space, float f);
52
public void physicsTick(
PhysicsSpace
space, float f);
BulletAppState.java
10
import com.jme3.bullet.
PhysicsSpace
.BroadphaseType;
27
protected
PhysicsSpace
pSpace;
38
* Creates a new BulletAppState running a
PhysicsSpace
for physics simulation,
45
* Creates a new BulletAppState running a
PhysicsSpace
for physics simulation,
54
* Creates a new BulletAppState running a
PhysicsSpace
for physics simulation,
80
pSpace = new
PhysicsSpace
(worldMin, worldMax, broadphaseType);
115
public
PhysicsSpace
getPhysicsSpace() {
131
pSpace = new
PhysicsSpace
(worldMin, worldMax, broadphaseType);
161
PhysicsSpace
.setLocalThreadPhysicsSpace(pSpace);
256
public void prePhysicsTick(
PhysicsSpace
space, float f)
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
PhysicsControl.java
7
import com.jme3.bullet.
PhysicsSpace
;
16
public void setPhysicsSpace(
PhysicsSpace
space);
18
public
PhysicsSpace
getPhysicsSpace();
GhostControl.java
7
import com.jme3.bullet.
PhysicsSpace
;
32
protected
PhysicsSpace
space = null;
140
public void setPhysicsSpace(
PhysicsSpace
space) {
156
public
PhysicsSpace
getPhysicsSpace() {
CharacterControl.java
7
import com.jme3.bullet.
PhysicsSpace
;
31
protected
PhysicsSpace
space = null;
166
public void setPhysicsSpace(
PhysicsSpace
space) {
182
public
PhysicsSpace
getPhysicsSpace() {
RigidBodyControl.java
7
import com.jme3.bullet.
PhysicsSpace
;
38
protected
PhysicsSpace
space = null;
226
public void setPhysicsSpace(
PhysicsSpace
space) {
240
public
PhysicsSpace
getPhysicsSpace() {
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java
10
import com.jme3.bullet.
PhysicsSpace
;
41
this.axis =
PhysicsSpace
.AXIS_Y;
67
if (axis ==
PhysicsSpace
.AXIS_X) {
69
} else if (axis ==
PhysicsSpace
.AXIS_Y) {
71
} else if (axis ==
PhysicsSpace
.AXIS_Z) {
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java
37
import com.jme3.bullet.
PhysicsSpace
;
76
private
PhysicsSpace
getPhysicsSpace(){
PhysicsHoverControl.java
34
import com.jme3.bullet.
PhysicsSpace
;
59
protected
PhysicsSpace
space = null;
129
public void prePhysicsTick(
PhysicsSpace
space, float f) {
169
public void physicsTick(
PhysicsSpace
space, float f) {
191
public void setPhysicsSpace(
PhysicsSpace
space) {
205
public
PhysicsSpace
getPhysicsSpace() {
TestCollisionGroups.java
36
import com.jme3.bullet.
PhysicsSpace
;
94
private
PhysicsSpace
getPhysicsSpace() {
TestGhostObject.java
38
import com.jme3.bullet.
PhysicsSpace
;
100
private
PhysicsSpace
getPhysicsSpace(){
TestKinematicAddToPhysicsSpaceIssue.java
9
import com.jme3.bullet.
PhysicsSpace
;
77
private
PhysicsSpace
getPhysicsSpace() {
TestLocalPhysics.java
36
import com.jme3.bullet.
PhysicsSpace
;
119
private
PhysicsSpace
getPhysicsSpace() {
TestPhysicsHingeJoint.java
37
import com.jme3.bullet.
PhysicsSpace
;
84
private
PhysicsSpace
getPhysicsSpace(){
TestSimplePhysics.java
36
import com.jme3.bullet.
PhysicsSpace
;
108
private
PhysicsSpace
getPhysicsSpace() {
BombControl.java
8
import com.jme3.bullet.
PhysicsSpace
;
57
public void setPhysicsSpace(
PhysicsSpace
space) {
110
public void prePhysicsTick(
PhysicsSpace
space, float f) {
114
public void physicsTick(
PhysicsSpace
space, float f) {
PhysicsTestHelper.java
10
import com.jme3.bullet.
PhysicsSpace
;
40
public static void createPhysicsTestWorld(Node rootNode, AssetManager assetManager,
PhysicsSpace
space) {
82
public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager,
PhysicsSpace
space) {
177
public static void createBallShooter(final Application app, final Node rootNode, final
PhysicsSpace
space) {
TestAttachGhostObject.java
36
import com.jme3.bullet.
PhysicsSpace
;
93
private
PhysicsSpace
getPhysicsSpace() {
TestCcd.java
36
import com.jme3.bullet.
PhysicsSpace
;
114
private
PhysicsSpace
getPhysicsSpace() {
TestCollisionShapeFactory.java
36
import com.jme3.bullet.
PhysicsSpace
;
134
private
PhysicsSpace
getPhysicsSpace() {
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java
61
* <p>
PhysicsSpace
- The central jbullet-jme physics space</p>
64
public class
PhysicsSpace
{
79
private static ThreadLocal<
PhysicsSpace
> physicsSpaceTL = new ThreadLocal<
PhysicsSpace
>();
106
* Get the current
PhysicsSpace
<b>running on this thread</b><br/>
107
* For parallel physics, this can also be called from the OpenGL thread to receive the
PhysicsSpace
108
* @return the
PhysicsSpace
running on this thread
110
public static
PhysicsSpace
getPhysicsSpace() {
118
public static void setLocalThreadPhysicsSpace(
PhysicsSpace
space) {
122
public
PhysicsSpace
() {
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java
7
import com.jme3.bullet.
PhysicsSpace
;
39
this.axis =
PhysicsSpace
.AXIS_Y;
67
// if (axis ==
PhysicsSpace
.AXIS_X) {
69
// } else if (axis ==
PhysicsSpace
.AXIS_Y) {
71
// } else if (axis ==
PhysicsSpace
.AXIS_Z) {
/external/jmonkeyengine/engine/src/bullet-native/
jmeClasses.cpp
39
jclass jmeClasses::
PhysicsSpace
;
110
if(
PhysicsSpace
!=NULL) return;
116
PhysicsSpace
= (jclass)env->NewGlobalRef(env->FindClass("com/jme3/bullet/
PhysicsSpace
"));
122
PhysicsSpace_preTick = env->GetMethodID(
PhysicsSpace
, "preTick_native", "(F)V");
123
PhysicsSpace_postTick = env->GetMethodID(
PhysicsSpace
, "postTick_native", "(F)V");
124
PhysicsSpace_addCollisionEvent = env->GetMethodID(
PhysicsSpace
, "addCollisionEvent_native","(Lcom/jme3/bullet/collision/PhysicsCollisionObject;Lcom/jme3/bullet/collision/PhysicsCollisionObject;J)V");
jmeClasses.h
43
static jclass
PhysicsSpace
;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java
79
* <p>
PhysicsSpace
- The central jbullet-jme physics space</p>
82
public class
PhysicsSpace
{
96
private static ThreadLocal<
PhysicsSpace
> physicsSpaceTL = new ThreadLocal<
PhysicsSpace
>();
122
* Get the current
PhysicsSpace
<b>running on this thread</b><br/>
123
* For parallel physics, this can also be called from the OpenGL thread to receive the
PhysicsSpace
124
* @return the
PhysicsSpace
running on this thread
126
public static
PhysicsSpace
getPhysicsSpace() {
134
public static void setLocalThreadPhysicsSpace(
PhysicsSpace
space) {
138
public
PhysicsSpace
() {
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Completed in 641 milliseconds
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