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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/
PhysicsTickListener.java 45 public void prePhysicsTick(PhysicsSpace space, float f);
52 public void physicsTick(PhysicsSpace space, float f);
BulletAppState.java 10 import com.jme3.bullet.PhysicsSpace.BroadphaseType;
27 protected PhysicsSpace pSpace;
38 * Creates a new BulletAppState running a PhysicsSpace for physics simulation,
45 * Creates a new BulletAppState running a PhysicsSpace for physics simulation,
54 * Creates a new BulletAppState running a PhysicsSpace for physics simulation,
80 pSpace = new PhysicsSpace(worldMin, worldMax, broadphaseType);
115 public PhysicsSpace getPhysicsSpace() {
131 pSpace = new PhysicsSpace(worldMin, worldMax, broadphaseType);
161 PhysicsSpace.setLocalThreadPhysicsSpace(pSpace);
256 public void prePhysicsTick(PhysicsSpace space, float f)
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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
PhysicsControl.java 7 import com.jme3.bullet.PhysicsSpace;
16 public void setPhysicsSpace(PhysicsSpace space);
18 public PhysicsSpace getPhysicsSpace();
GhostControl.java 7 import com.jme3.bullet.PhysicsSpace;
32 protected PhysicsSpace space = null;
140 public void setPhysicsSpace(PhysicsSpace space) {
156 public PhysicsSpace getPhysicsSpace() {
CharacterControl.java 7 import com.jme3.bullet.PhysicsSpace;
31 protected PhysicsSpace space = null;
166 public void setPhysicsSpace(PhysicsSpace space) {
182 public PhysicsSpace getPhysicsSpace() {
RigidBodyControl.java 7 import com.jme3.bullet.PhysicsSpace;
38 protected PhysicsSpace space = null;
226 public void setPhysicsSpace(PhysicsSpace space) {
240 public PhysicsSpace getPhysicsSpace() {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java 10 import com.jme3.bullet.PhysicsSpace;
41 this.axis = PhysicsSpace.AXIS_Y;
67 if (axis == PhysicsSpace.AXIS_X) {
69 } else if (axis == PhysicsSpace.AXIS_Y) {
71 } else if (axis == PhysicsSpace.AXIS_Z) {
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java 37 import com.jme3.bullet.PhysicsSpace;
76 private PhysicsSpace getPhysicsSpace(){
PhysicsHoverControl.java 34 import com.jme3.bullet.PhysicsSpace;
59 protected PhysicsSpace space = null;
129 public void prePhysicsTick(PhysicsSpace space, float f) {
169 public void physicsTick(PhysicsSpace space, float f) {
191 public void setPhysicsSpace(PhysicsSpace space) {
205 public PhysicsSpace getPhysicsSpace() {
TestCollisionGroups.java 36 import com.jme3.bullet.PhysicsSpace;
94 private PhysicsSpace getPhysicsSpace() {
TestGhostObject.java 38 import com.jme3.bullet.PhysicsSpace;
100 private PhysicsSpace getPhysicsSpace(){
TestKinematicAddToPhysicsSpaceIssue.java 9 import com.jme3.bullet.PhysicsSpace;
77 private PhysicsSpace getPhysicsSpace() {
TestLocalPhysics.java 36 import com.jme3.bullet.PhysicsSpace;
119 private PhysicsSpace getPhysicsSpace() {
TestPhysicsHingeJoint.java 37 import com.jme3.bullet.PhysicsSpace;
84 private PhysicsSpace getPhysicsSpace(){
TestSimplePhysics.java 36 import com.jme3.bullet.PhysicsSpace;
108 private PhysicsSpace getPhysicsSpace() {
BombControl.java 8 import com.jme3.bullet.PhysicsSpace;
57 public void setPhysicsSpace(PhysicsSpace space) {
110 public void prePhysicsTick(PhysicsSpace space, float f) {
114 public void physicsTick(PhysicsSpace space, float f) {
PhysicsTestHelper.java 10 import com.jme3.bullet.PhysicsSpace;
40 public static void createPhysicsTestWorld(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
82 public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
177 public static void createBallShooter(final Application app, final Node rootNode, final PhysicsSpace space) {
TestAttachGhostObject.java 36 import com.jme3.bullet.PhysicsSpace;
93 private PhysicsSpace getPhysicsSpace() {
TestCcd.java 36 import com.jme3.bullet.PhysicsSpace;
114 private PhysicsSpace getPhysicsSpace() {
TestCollisionShapeFactory.java 36 import com.jme3.bullet.PhysicsSpace;
134 private PhysicsSpace getPhysicsSpace() {
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 61 * <p>PhysicsSpace - The central jbullet-jme physics space</p>
64 public class PhysicsSpace {
79 private static ThreadLocal<PhysicsSpace> physicsSpaceTL = new ThreadLocal<PhysicsSpace>();
106 * Get the current PhysicsSpace <b>running on this thread</b><br/>
107 * For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace
108 * @return the PhysicsSpace running on this thread
110 public static PhysicsSpace getPhysicsSpace() {
118 public static void setLocalThreadPhysicsSpace(PhysicsSpace space) {
122 public PhysicsSpace() {
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java 7 import com.jme3.bullet.PhysicsSpace;
39 this.axis = PhysicsSpace.AXIS_Y;
67 // if (axis == PhysicsSpace.AXIS_X) {
69 // } else if (axis == PhysicsSpace.AXIS_Y) {
71 // } else if (axis == PhysicsSpace.AXIS_Z) {
  /external/jmonkeyengine/engine/src/bullet-native/
jmeClasses.cpp 39 jclass jmeClasses::PhysicsSpace;
110 if(PhysicsSpace!=NULL) return;
116 PhysicsSpace = (jclass)env->NewGlobalRef(env->FindClass("com/jme3/bullet/PhysicsSpace"));
122 PhysicsSpace_preTick = env->GetMethodID(PhysicsSpace, "preTick_native", "(F)V");
123 PhysicsSpace_postTick = env->GetMethodID(PhysicsSpace, "postTick_native", "(F)V");
124 PhysicsSpace_addCollisionEvent = env->GetMethodID(PhysicsSpace, "addCollisionEvent_native","(Lcom/jme3/bullet/collision/PhysicsCollisionObject;Lcom/jme3/bullet/collision/PhysicsCollisionObject;J)V");
jmeClasses.h 43 static jclass PhysicsSpace;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 79 * <p>PhysicsSpace - The central jbullet-jme physics space</p>
82 public class PhysicsSpace {
96 private static ThreadLocal<PhysicsSpace> physicsSpaceTL = new ThreadLocal<PhysicsSpace>();
122 * Get the current PhysicsSpace <b>running on this thread</b><br/>
123 * For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace
124 * @return the PhysicsSpace running on this thread
126 public static PhysicsSpace getPhysicsSpace() {
134 public static void setLocalThreadPhysicsSpace(PhysicsSpace space) {
138 public PhysicsSpace() {
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