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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_blit.h 87 /* Load pixel of the specified format from a buffer and get its R-G-B values */
89 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \
91 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \
92 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \
93 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \
95 #define RGB_FROM_RGB565(Pixel, r, g, b) \
97 r = (((Pixel&0xF800)>>11)<<3); \
98 g = (((Pixel&0x07E0)>>5)<<2); \
99 b = ((Pixel&0x001F)<<3); \
101 #define RGB_FROM_RGB555(Pixel, r, g, b)
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SDL_blit_N.c 186 Uint32 Pixel; \
188 DISEMBLE_RGBA((Uint8 *)src, 4, srcfmt, Pixel, \
336 unsigned short Pixel = *((unsigned short *)src); \
337 sR = (Pixel >> 8) & 0xf8; \
338 sG = (Pixel >> 3) & 0xfc; \
339 sB = (Pixel << 3) & 0xf8; \
481 unsigned short Pixel = *((unsigned short *)src); \
482 sR = (Pixel >> 7) & 0xf8; \
483 sG = (Pixel >> 2) & 0xf8; \
484 sB = (Pixel << 3) & 0xf8;
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SDL_blit_A.c 83 Uint32 Pixel;
90 DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
98 /* Pack RGB into 8bit pixel */
117 /* N->1 blending with pixel alpha */
135 Uint32 Pixel;
143 DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA);
151 /* Pack RGB into 8bit pixel */
190 Uint32 Pixel;
197 DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
198 if ( Pixel != ckey )
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  /frameworks/base/media/mca/filterpacks/native/imageproc/
brightness.c 31 } Pixel;
81 Pixel pixel; local
83 pixel.value = *(input_ptr++);
85 const short r = (pixel.rgba[0] * factor) / 255;
86 const short g = (pixel.rgba[1] * factor) / 255;
87 const short b = (pixel.rgba[2] * factor) / 255;
92 | (pixel.rgba[3] << 24);
  /external/webkit/Source/WebCore/dom/
WheelEvent.cpp 39 , m_granularity(Pixel)
80 m_granularity = Pixel;
100 return event.granularity() == ScrollByPageWheelEvent ? WheelEvent::Page : WheelEvent::Pixel;
WheelEvent.h 34 enum Granularity { Pixel, Line, Page };
  /external/webkit/Source/WebCore/plugins/gtk/
gtk2xtbin.h 139 Pixel border_pixel; /* window border pixel */
148 Pixel background_pixel; /* window background pixel */
  /frameworks/base/media/mca/filterfw/jni/
jni_native_frame.cpp 33 } Pixel;
179 Pixel* src_ptr;
188 const Pixel pixel = *(src_ptr++); local
189 *(dst_ptr++) = (pixel.rgba[0] + pixel.rgba[1] + pixel.rgba[2]) / 3;
195 const Pixel pixel = *(src_ptr++); local
196 *(dst_ptr++) = pixel.rgba[0]
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  /external/mesa3d/src/pixelflinger2/
texture.cpp 36 union Pixel { unsigned char channels[4]; unsigned int val; };
38 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) __attribute__((always_inline));
39 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color)
43 c = vsetq_lane_s32(pixel->channels[0], c, 0);
44 c = vsetq_lane_s32(pixel->channels[1], c, 1);
45 c = vsetq_lane_s32(pixel->channels[2], c, 2);
46 c = vsetq_lane_s32(pixel->channels[3], c, 3);
50 color->r = (float)pixel->channels[0] / 255
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  /external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js 8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
  /external/mesa3d/docs/OLD/
MESA_packed_depth_stencil.spec 36 packed pixel formats and types which pack both stencil and depth
42 pixel formats? Should we instead provide both:
106 Add to the description of packed pixel formats:
109 Token Name Type Elements Pixel Formats
171 The assignment of elements to fields in the packed pixel is as
  /sdk/traceview/src/com/android/traceview/
TimeLineView.java     [all...]
  /external/giflib/
dgif_lib.c 468 * Put one pixel (Pixel) into GIF file.
472 GifPixelType Pixel) {
492 if (DGifDecompressLine(GifFile, &Pixel, 1) == GIF_OK) {
714 Private->StackPtr = 0; /* No pixels on the pixel stack. */
767 * decoding as soon as we got all the pixel, or EOF code will
768 * not be read at all, and DGifGetLine/Pixel clean everything. */
783 /* Its regular code - if in pixel range simply add it to output
785 * is in pixel range: */
787 /* This is simple - its pixel scalar, so add it to output: *
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  /external/mesa3d/docs/
MESA_texture_array.spec 360 exactly as though the actual image array were being specified. No pixel
655 For three-dimensional and two-dimensional array textures, pixel storage
657 that the additional pixel storage state values PACK_IMAGE_HEIGHT and
694 EXT_texture_compression_vtc extension. Pixel store parameters, including
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  /external/valgrind/main/none/tests/ppc32/
testVMX.stdout.exp 228 Function vec_packpx [Vector Pack Pixel] not checked
  /external/webkit/Source/WebCore/page/
EventHandler.cpp 156 if (granularity == WheelEvent::Pixel)
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  /external/v8/src/
objects-inl.h     [all...]

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