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    Searched refs:PointLightSource (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
PointLightSource.h 31 class PointLightSource : public LightSource {
33 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
35 return adoptRef(new PointLightSource(position));
49 PointLightSource(const FloatPoint3D& position)
PointLightSource.cpp 34 #include "PointLightSource.h"
40 void PointLightSource::initPaintingData(PaintingData&)
44 void PointLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z)
52 bool PointLightSource::setX(float x)
60 bool PointLightSource::setY(float y)
68 bool PointLightSource::setZ(float z)
82 TextStream& PointLightSource::externalRepresentation(TextStream& ts) const
LightSource.cpp 30 #include "PointLightSource.h"
56 return static_cast<PointLightSource*>(this)->setX(x);
65 return static_cast<PointLightSource*>(this)->setY(y);
74 return static_cast<PointLightSource*>(this)->setZ(z);
FELighting.cpp 33 #include "PointLightSource.h"
429 PointLightSource* pointLightSource = static_cast<PointLightSource*>(m_lightSource.get());
430 floatArguments.lightX = pointLightSource->position().x();
431 floatArguments.lightY = pointLightSource->position().y();
432 floatArguments.lightZ = pointLightSource->position().z();
  /external/webkit/Source/WebCore/svg/
SVGFEPointLightElement.cpp 25 #include "PointLightSource.h"
41 return PointLightSource::create(FloatPoint3D(x(), y(), z()));
  /external/webkit/Source/WebCore/
Android.mk 722 platform/graphics/filters/PointLightSource.cpp \
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