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Searched
refs:PointLightSource
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
PointLightSource.h
31
class
PointLightSource
: public LightSource {
33
static PassRefPtr<
PointLightSource
> create(const FloatPoint3D& position)
35
return adoptRef(new
PointLightSource
(position));
49
PointLightSource
(const FloatPoint3D& position)
PointLightSource.cpp
34
#include "
PointLightSource
.h"
40
void
PointLightSource
::initPaintingData(PaintingData&)
44
void
PointLightSource
::updatePaintingData(PaintingData& paintingData, int x, int y, float z)
52
bool
PointLightSource
::setX(float x)
60
bool
PointLightSource
::setY(float y)
68
bool
PointLightSource
::setZ(float z)
82
TextStream&
PointLightSource
::externalRepresentation(TextStream& ts) const
LightSource.cpp
30
#include "
PointLightSource
.h"
56
return static_cast<
PointLightSource
*>(this)->setX(x);
65
return static_cast<
PointLightSource
*>(this)->setY(y);
74
return static_cast<
PointLightSource
*>(this)->setZ(z);
FELighting.cpp
33
#include "
PointLightSource
.h"
429
PointLightSource
*
pointLightSource
= static_cast<
PointLightSource
*>(m_lightSource.get());
430
floatArguments.lightX =
pointLightSource
->position().x();
431
floatArguments.lightY =
pointLightSource
->position().y();
432
floatArguments.lightZ =
pointLightSource
->position().z();
/external/webkit/Source/WebCore/svg/
SVGFEPointLightElement.cpp
25
#include "
PointLightSource
.h"
41
return
PointLightSource
::create(FloatPoint3D(x(), y(), z()));
/external/webkit/Source/WebCore/
Android.mk
722
platform/graphics/filters/
PointLightSource
.cpp \
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