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    Searched refs:RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE (Results 1 - 7 of 7) sorted by null

  /frameworks/rs/cpp/
Allocation.cpp 54 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE |
66 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE |
146 case RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE:
  /frameworks/rs/
rsAllocation.h 118 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
rsDefines.h 99 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002,
rsFont.cpp 546 RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
  /prebuilts/sdk/renderscript/include/
rs_types.rsh 391 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002,
  /frameworks/rs/scriptc/
rs_types.rsh 397 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002,
  /frameworks/rs/driver/
rsdAllocation.cpp 239 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
373 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {

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