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    Searched refs:SDL_ShadowSurface (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_video.c 524 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
527 if ( SDL_ShadowSurface == NULL ) {
532 if ( SDL_ShadowSurface->format->palette ) {
533 SDL_ShadowSurface->flags |= SDL_HWPALETTE;
535 SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
541 SDL_ShadowSurface->format->palette->colors, depth);
547 SDL_ShadowSurface->flags |= SDL_RESIZABLE;
551 SDL_ShadowSurface->flags |= SDL_NOFRAME;
555 SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
559 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF
    [all...]
SDL_sysvideo.h 430 #define SDL_ShadowSurface (current_video->shadow)
SDL_surface.c 908 ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fbevents.c 957 if ( SDL_ShadowSurface ) {
958 SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0);

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