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    Searched refs:SetViewport (Results 1 - 8 of 8) sorted by null

  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 93 bool SetViewport(int x, int y, int width, int height);
gl_frame.cpp 187 bool GLFrame::SetViewport(int x, int y, int width, int height) {
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.cpp 279 setViewport(getSurfaceRect(dest), 0, 0);
305 setViewport(sourceRect, xoffset, yoffset);
431 void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
442 device->SetViewport(&vp);
516 device->SetViewport(&dummyVp);
Context.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.cpp 217 device->SetViewport(&viewport);
  /frameworks/base/media/mca/filterfw/jni/
jni_gl_frame.cpp 255 return frame ? ToJBool(frame->SetViewport(x, y, width, height)) : JNI_FALSE;
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3d.h 311 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
330 #define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3D.H 311 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
330 #define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)

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