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    Searched refs:Spill (Results 1 - 4 of 4) sorted by null

  /system/core/libpixelflinger/codeflinger/
GGLAssembler.h 120 class Spill
123 Spill(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist)
142 ~Spill() {
texturing.cpp 387 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
388 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
411 // We don't have a way to spill registers automatically
412 // spill depth and AA regs, when we know we may have to.
413 // build the spill list...
437 Spill spill(registerFile(), *this, spill_list);
463 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]);
464 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]);
601 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0])
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  /external/v8/src/
lithium-allocator.h 555 // Spill the given life range after position pos.
558 // Spill the given life range after position start and up to position end.
565 void Spill(LiveRange* range);
lithium-allocator.cc 212 // We cannot spill a live range that has a use requiring a register
807 // This value is produced on the stack, we never need to spill it.
819 // This move to spill operand is not a real use. Liveness analysis
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