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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
SurfaceBacking.cpp 44 m_frontTileGrid = new TileGrid(isBaseSurface);
45 m_backTileGrid = new TileGrid(isBaseSurface);
46 m_lowResTileGrid = new TileGrid(isBaseSurface);
84 // release back TileGrid's TileTextures, so they can be reused immediately
88 int prepareRegionFlags = TileGrid::StandardRegion;
90 prepareRegionFlags |= TileGrid::ExpandedRegion;
100 TileGrid::StandardRegion, false);
115 prepareRegionFlags &= ~TileGrid::StandardRegion;
132 TileGrid::StandardRegion | TileGrid::ExpandedRegion, true)
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ImageTexture.h 41 class TileGrid;
67 // on a different thread; it uses TileGrid to allocate and paint the image,
88 // methods used by TileGrid
102 TileGrid* m_tileGrid;
SurfaceBacking.h 30 #include "TileGrid.h"
90 TileGrid* m_frontTileGrid;
91 TileGrid* m_backTileGrid;
92 TileGrid* m_lowResTileGrid;
TileGrid.h 42 class TileGrid {
46 TileGrid(bool isBaseSurface);
47 virtual ~TileGrid();
TileGrid.cpp 26 #define LOG_TAG "TileGrid"
30 #include "TileGrid.h"
47 TileGrid::TileGrid(bool isBaseSurface)
54 ClassTracker::instance()->increment("TileGrid");
58 TileGrid::~TileGrid()
61 ClassTracker::instance()->decrement("TileGrid");
66 bool TileGrid::isReady()
92 bool TileGrid::isMissingContent(
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ImageTexture.cpp 38 #include "TileGrid.h"
88 // Create a picture containing the image (needed for TileGrid)
186 m_tileGrid = new TileGrid(isBaseSurface);
266 // TileGrid::draw() will call us back to know the
  /external/webkit/Source/WebCore/
Android.mk 696 platform/graphics/android/rendering/TileGrid.cpp \
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