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  /frameworks/native/services/surfaceflinger/DisplayHardware/
HWComposer.h 93 class VSyncThread : public Thread {
103 VSyncThread(HWComposer& hwc);
107 friend class VSyncThread;
146 sp<VSyncThread> mVSyncThread;
HWComposer.cpp 92 mVSyncThread = new VSyncThread(*this);
276 HWComposer::VSyncThread::VSyncThread(HWComposer& hwc)
283 void HWComposer::VSyncThread::setEnabled(bool enabled) {
289 void HWComposer::VSyncThread::onFirstRef() {
290 run("VSyncThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
293 bool HWComposer::VSyncThread::threadLoop() {

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