HomeSort by relevance Sort by last modified time
    Searched refs:VertexType (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.h 47 enum VertexType {
68 static String generateVertex(VertexType, FillType);
69 static String generateFragment(VertexType, FillType, AntialiasType);
LoopBlinnSolidFillShader.cpp 39 VertexType type = (region == Interior) ? LoopBlinnInterior : LoopBlinnExterior;
Shader.cpp 136 String Shader::generateVertex(Shader::VertexType vertexType, Shader::FillType fillType)
139 switch (vertexType) {
168 if (vertexType == TwoDimensional) {
174 if (vertexType == LoopBlinnExterior) {
192 String Shader::generateFragment(Shader::VertexType vertexType, Shader::FillType fillType, Shader::AntialiasType antialiasType)
200 if (vertexType == LoopBlinnExterior) {
225 if (vertexType != LoopBlinnExterior) {
  /external/skia/src/core/
SkConcaveToTriangles.cpp 161 enum VertexType { MONOTONE, CONVEX, CONCAVE };
218 VertexType classify(Vertex **e0, Vertex **e1);
455 Vertex::VertexType Vertex::classify(Vertex **e0, Vertex **e1) {
456 VertexType type;
563 static const char* GetVertexTypeString(Vertex::VertexType type) {
584 Vertex::VertexType type = vt[i].classify(&e0, &e1);
610 Vertex::VertexType type = vt->classify(&e0, &e1);
    [all...]

Completed in 76 milliseconds