HomeSort by relevance Sort by last modified time
    Searched refs:add_uniform (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/glsl/
ir_variable.cpp 67 add_uniform(exec_list *instructions, function
123 add_uniform(instructions, state, "gl_DepthRange",
165 add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
166 add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
167 add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
168 add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
170 add_uniform(instructions, state, "gl_DepthRange",
173 add_uniform(instructions, state, "gl_ClipPlane",
176 add_uniform(instructions, state, "gl_Point",
181 add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type)
    [all...]
linker.cpp 991 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, function
1002 int firstIndex = add_uniform(mem_ctx, uniforms, ht, field_name, field_type,
1018 int firstIndex = add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type,
    [all...]

Completed in 31 milliseconds