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    Searched refs:anim_total (Results 1 - 16 of 16) sorted by null

  /external/quake/quake/src/QW/client/
model.h 83 int anim_total; // total tenths in sequence ( 0 = no) member in struct:texture_s
r_surf.c 207 if (!base->anim_total)
210 reletive = (int)(cl.time*10) % base->anim_total;
gl_model.h 85 int anim_total; // total tenths in sequence ( 0 = no) member in struct:texture_s
gl_rsurf.c 243 if (!base->anim_total)
246 reletive = (int)(cl.time*10) % base->anim_total;
    [all...]
gl_model.c 468 tx2->anim_total = max * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
    [all...]
model.c 459 tx2->anim_total = max * ANIM_CYCLE;
471 tx2->anim_total = altmax * ANIM_CYCLE;
    [all...]
  /external/quake/quake/src/WinQuake/
model.h 72 int anim_total; // total tenths in sequence ( 0 = no) member in struct:texture_s
r_surf.cpp 224 if (!base->anim_total)
227 reletive = (int)(cl.time*10) % base->anim_total;
gl_model.h 82 int anim_total; // total tenths in sequence ( 0 = no) member in struct:texture_s
gl_model.cpp 468 tx2->anim_total = max * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
    [all...]
gl_rsurf.cpp 244 if (!base->anim_total)
247 reletive = (int)(cl.time*10) % base->anim_total;
    [all...]
model.cpp 477 tx2->anim_total = max * ANIM_CYCLE;
489 tx2->anim_total = altmax * ANIM_CYCLE;
    [all...]
  /gdk/samples/quake/jni/
gl_model.h 82 int anim_total; // total tenths in sequence ( 0 = no) member in struct:texture_s
gl_model.cpp 468 tx2->anim_total = max * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
    [all...]
gl_rsurf.cpp 244 if (!base->anim_total)
247 reletive = (int)(cl.time*10) % base->anim_total;
    [all...]
  /external/quake/quake/src/QW/server/
model.c 398 tx2->anim_total = max * ANIM_CYCLE;
410 tx2->anim_total = altmax * ANIM_CYCLE;

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