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Searched
refs:anim_total
(Results
1 - 16
of
16
) sorted by null
/external/quake/quake/src/QW/client/
model.h
83
int
anim_total
; // total tenths in sequence ( 0 = no)
member in struct:texture_s
r_surf.c
207
if (!base->
anim_total
)
210
reletive = (int)(cl.time*10) % base->
anim_total
;
gl_model.h
85
int
anim_total
; // total tenths in sequence ( 0 = no)
member in struct:texture_s
gl_rsurf.c
243
if (!base->
anim_total
)
246
reletive = (int)(cl.time*10) % base->
anim_total
;
[
all
...]
gl_model.c
468
tx2->
anim_total
= max * ANIM_CYCLE;
480
tx2->
anim_total
= altmax * ANIM_CYCLE;
[
all
...]
model.c
459
tx2->
anim_total
= max * ANIM_CYCLE;
471
tx2->
anim_total
= altmax * ANIM_CYCLE;
[
all
...]
/external/quake/quake/src/WinQuake/
model.h
72
int
anim_total
; // total tenths in sequence ( 0 = no)
member in struct:texture_s
r_surf.cpp
224
if (!base->
anim_total
)
227
reletive = (int)(cl.time*10) % base->
anim_total
;
gl_model.h
82
int
anim_total
; // total tenths in sequence ( 0 = no)
member in struct:texture_s
gl_model.cpp
468
tx2->
anim_total
= max * ANIM_CYCLE;
480
tx2->
anim_total
= altmax * ANIM_CYCLE;
[
all
...]
gl_rsurf.cpp
244
if (!base->
anim_total
)
247
reletive = (int)(cl.time*10) % base->
anim_total
;
[
all
...]
model.cpp
477
tx2->
anim_total
= max * ANIM_CYCLE;
489
tx2->
anim_total
= altmax * ANIM_CYCLE;
[
all
...]
/gdk/samples/quake/jni/
gl_model.h
82
int
anim_total
; // total tenths in sequence ( 0 = no)
member in struct:texture_s
gl_model.cpp
468
tx2->
anim_total
= max * ANIM_CYCLE;
480
tx2->
anim_total
= altmax * ANIM_CYCLE;
[
all
...]
gl_rsurf.cpp
244
if (!base->
anim_total
)
247
reletive = (int)(cl.time*10) % base->
anim_total
;
[
all
...]
/external/quake/quake/src/QW/server/
model.c
398
tx2->
anim_total
= max * ANIM_CYCLE;
410
tx2->
anim_total
= altmax * ANIM_CYCLE;
Completed in 8569 milliseconds