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    Searched refs:attachToContext (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
SurfaceTexture.h 69 // attachToContext and detachFromContext methods. However, despite being
77 // attachToContext methods, respectively. The intention of these methods is
206 // attachToContext method.
209 // attachToContext attaches a SurfaceTexture that is currently in the
212 // called and no calls to attachToContext have succeeded since the last
213 // detachFromContext call. Calls to attachToContext made on a
219 // call to attachToContext will result in this texture object being bound to
222 status_t attachToContext(GLuint tex);
316 // and can be changed with a call to attachToContext.
357 // attachToContext is called
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp     [all...]
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 237 return surfaceTexture->attachToContext((GLuint)tex);
  /frameworks/native/libs/gui/
SurfaceTexture.cpp 388 status_t SurfaceTexture::attachToContext(GLuint tex) {
390 ST_LOGV("attachToContext");
394 ST_LOGE("attachToContext: abandoned SurfaceTexture");
399 ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
408 ST_LOGE("attachToContext: invalid current EGLDisplay");
413 ST_LOGE("attachToContext: invalid current EGLContext");
436 ST_LOGE("attachToContext: error binding external texture image %p "

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