OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:attachToContext
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/include/gui/
SurfaceTexture.h
69
//
attachToContext
and detachFromContext methods. However, despite being
77
//
attachToContext
methods, respectively. The intention of these methods is
206
//
attachToContext
method.
209
//
attachToContext
attaches a SurfaceTexture that is currently in the
212
// called and no calls to
attachToContext
have succeeded since the last
213
// detachFromContext call. Calls to
attachToContext
made on a
219
// call to
attachToContext
will result in this texture object being bound to
222
status_t
attachToContext
(GLuint tex);
316
// and can be changed with a call to
attachToContext
.
357
//
attachToContext
is called
[
all
...]
/frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp
[
all
...]
/frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp
237
return surfaceTexture->
attachToContext
((GLuint)tex);
/frameworks/native/libs/gui/
SurfaceTexture.cpp
388
status_t SurfaceTexture::
attachToContext
(GLuint tex) {
390
ST_LOGV("
attachToContext
");
394
ST_LOGE("
attachToContext
: abandoned SurfaceTexture");
399
ST_LOGE("
attachToContext
: SurfaceTexture is already attached to a "
408
ST_LOGE("
attachToContext
: invalid current EGLDisplay");
413
ST_LOGE("
attachToContext
: invalid current EGLContext");
436
ST_LOGE("
attachToContext
: error binding external texture image %p "
Completed in 197 milliseconds