/external/chromium/third_party/libevent/test/ |
regress.rpc | 6 optional struct[kill] attack = 3;
|
regress.c | 1501 struct kill *attack; local 1514 if (EVTAG_GET(msg, attack, &attack) == -1) { 1519 EVTAG_ASSIGN(attack, weapon, "feather"); 1520 EVTAG_ASSIGN(attack, action, "tickle"); 1565 !EVTAG_HAS(msg2, attack)) { [all...] |
/external/aac/libAACenc/src/ |
block_switch.h | 101 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-IIR-Filter for Attack-Detection */ 115 INT attack; member in struct:__anon1657
|
block_switch.cpp | 187 /* Attack in Window 0 */ {1, 3, 3, 1}, 188 /* Attack in Window 1 */ {1, 1, 3, 3}, 189 /* Attack in Window 2 */ {2, 1, 3, 2}, 190 /* Attack in Window 3 */ {3, 1, 3, 1}, 191 /* Attack in Window 4 */ {3, 1, 1, 3}, 192 /* Attack in Window 5 */ {3, 2, 1, 2}, 193 /* Attack in Window 6 */ {3, 3, 1, 1}, 194 /* Attack in Window 7 */ {3, 3, 1, 1} 197 /* change block type depending on current blocktype and whether there's an attack */ 202 /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW } [all...] |
/frameworks/av/media/libstagefright/codecs/aacenc/inc/ |
block_switch.h | 30 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-FIR-Filter for Attack-Detection */ 41 Flag attack; member in struct:__anon16396
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/ |
asound_fm.h | 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
|
/frameworks/av/media/libstagefright/codecs/aacenc/src/ |
block_switch.c | 92 /* Attack in Window 0 */ {1, 3, 3, 1}, 93 /* Attack in Window 1 */ {1, 1, 3, 3}, 94 /* Attack in Window 2 */ {2, 1, 3, 2}, 95 /* Attack in Window 3 */ {3, 1, 3, 1}, 96 /* Attack in Window 4 */ {3, 1, 1, 3}, 97 /* Attack in Window 5 */ {3, 2, 1, 2}, 98 /* Attack in Window 6 */ {3, 3, 1, 1}, 99 /* Attack in Window 7 */ {3, 3, 1, 1} 105 * description: detect this frame whether there is an attack 123 /* Search for position and amplitude of attack in last frame (1 windows delay) * [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/ |
asound_fm.h | 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/ |
asound_fm.h | 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/ |
asound_fm.h | 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
|
/external/replicaisland/src/com/replica/replicaisland/ |
GameObjectFactory.java | [all...] |
InputGameInterface.java | 199 // when on-screen movement controls are on, the fly and attack buttons are flipped. 239 // Since touch events come in constantly, we only want to press the attack button 293 public void setKeys(int left, int right, int jump, int attack) { 297 mAttackKeyCode = attack;
|
/external/icu4c/data/mappings/ |
ucmfiles.mk | 35 # Note: noop-*.ucm are for Android only to prevent 2022 security attack.
|
/external/quake/quake/src/WinQuake/ |
quake-rogue.spec.sh | 50 try out the ram attack. It's an added 'weapon' to send your opponents flying.
|
/external/dropbear/libtomcrypt/ |
crypt.tex | [all...] |