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    Searched refs:attack (Results 1 - 15 of 15) sorted by null

  /external/chromium/third_party/libevent/test/
regress.rpc 6 optional struct[kill] attack = 3;
regress.c 1501 struct kill *attack; local
1514 if (EVTAG_GET(msg, attack, &attack) == -1) {
1519 EVTAG_ASSIGN(attack, weapon, "feather");
1520 EVTAG_ASSIGN(attack, action, "tickle");
1565 !EVTAG_HAS(msg2, attack)) {
    [all...]
  /external/aac/libAACenc/src/
block_switch.h 101 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-IIR-Filter for Attack-Detection */
115 INT attack; member in struct:__anon1657
block_switch.cpp 187 /* Attack in Window 0 */ {1, 3, 3, 1},
188 /* Attack in Window 1 */ {1, 1, 3, 3},
189 /* Attack in Window 2 */ {2, 1, 3, 2},
190 /* Attack in Window 3 */ {3, 1, 3, 1},
191 /* Attack in Window 4 */ {3, 1, 1, 3},
192 /* Attack in Window 5 */ {3, 2, 1, 2},
193 /* Attack in Window 6 */ {3, 3, 1, 1},
194 /* Attack in Window 7 */ {3, 3, 1, 1}
197 /* change block type depending on current blocktype and whether there's an attack */
202 /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW }
    [all...]
  /frameworks/av/media/libstagefright/codecs/aacenc/inc/
block_switch.h 30 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-FIR-Filter for Attack-Detection */
41 Flag attack; member in struct:__anon16396
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
  /frameworks/av/media/libstagefright/codecs/aacenc/src/
block_switch.c 92 /* Attack in Window 0 */ {1, 3, 3, 1},
93 /* Attack in Window 1 */ {1, 1, 3, 3},
94 /* Attack in Window 2 */ {2, 1, 3, 2},
95 /* Attack in Window 3 */ {3, 1, 3, 1},
96 /* Attack in Window 4 */ {3, 1, 1, 3},
97 /* Attack in Window 5 */ {3, 2, 1, 2},
98 /* Attack in Window 6 */ {3, 3, 1, 1},
99 /* Attack in Window 7 */ {3, 3, 1, 1}
105 * description: detect this frame whether there is an attack
123 /* Search for position and amplitude of attack in last frame (1 windows delay) *
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java     [all...]
InputGameInterface.java 199 // when on-screen movement controls are on, the fly and attack buttons are flipped.
239 // Since touch events come in constantly, we only want to press the attack button
293 public void setKeys(int left, int right, int jump, int attack) {
297 mAttackKeyCode = attack;
  /external/icu4c/data/mappings/
ucmfiles.mk 35 # Note: noop-*.ucm are for Android only to prevent 2022 security attack.
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 50 try out the ram attack. It's an added 'weapon' to send your opponents flying.
  /external/dropbear/libtomcrypt/
crypt.tex     [all...]

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