/external/webkit/Source/WebCore/platform/graphics/transforms/ |
TranslateTransformOperation.cpp | 28 PassRefPtr<TransformOperation> TranslateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::TranslateTransformOperation 34 return TranslateTransformOperation::create(Length(m_x.type()).blend(m_x, narrowPrecisionToFloat(progress)), 35 Length(m_y.type()).blend(m_y, narrowPrecisionToFloat(progress)), 36 Length(m_z.type()).blend(m_z, narrowPrecisionToFloat(progress)), m_type); 42 return TranslateTransformOperation::create(m_x.blend(fromX, narrowPrecisionToFloat(progress)), m_y.blend(fromY, narrowPrecisionToFloat(progress)), m_z.blend(fromZ, narrowPrecisionToFloat(progress)), m_type);
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Matrix3DTransformOperation.cpp | 35 PassRefPtr<TransformOperation> Matrix3DTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::Matrix3DTransformOperation 52 toT.blend(fromT, progress);
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IdentityTransformOperation.h | 54 virtual PassRefPtr<TransformOperation> blend(const TransformOperation*, double, bool = false) function in class:WebCore::IdentityTransformOperation
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MatrixTransformOperation.cpp | 31 PassRefPtr<TransformOperation> MatrixTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::MatrixTransformOperation 48 toT.blend(fromT, progress);
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SkewTransformOperation.cpp | 27 PassRefPtr<TransformOperation> SkewTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::SkewTransformOperation
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PerspectiveTransformOperation.cpp | 35 PassRefPtr<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::PerspectiveTransformOperation 54 toT.blend(fromT, progress);
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Matrix3DTransformOperation.h | 62 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
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PerspectiveTransformOperation.h | 62 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
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ScaleTransformOperation.cpp | 27 PassRefPtr<TransformOperation> ScaleTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::ScaleTransformOperation
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/external/freetype/src/truetype/ |
ttgxvar.c | 284 GX_Blend blend = face->blend; local 295 blend->avar_checked = TRUE; 306 axisCount != (FT_Long)blend->mmvar->num_axis ) 309 if ( FT_NEW_ARRAY( blend->avar_segment, axisCount ) ) 312 segment = &blend->avar_segment[0]; 322 FT_FREE( blend->avar_segment[j].correspondence ); 324 FT_FREE( blend->avar_segment ); 325 blend->avar_segment = NULL; 376 GX_Blend blend = face->blend local 860 GX_Blend blend; local 997 GX_Blend blend; local 1132 GX_Blend blend = face->blend; local 1327 GX_Blend blend = face->blend; local [all...] |
/external/skia/src/animator/ |
SkDisplayRandom.cpp | 21 SK_MEMBER(blend, Float), 32 SkDisplayRandom::SkDisplayRandom() : blend(0), min(0), max(SK_Scalar1) { 41 SkDebugf("blend=\"%g\" ", SkScalarToFloat(blend)); 45 SkDebugf("blend=\"%x\" ", blend); 55 SkScalar relativeT = SkUnitCubicInterp(random, SK_Scalar1 - blend, 0, 0, SK_Scalar1 - blend);
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SkDisplayRandom.h | 34 SkScalar blend; member in class:SkDisplayRandom
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SkAnimateField.cpp | 55 if (blend.count() != 1 || blend[0] != SK_Scalar1) { 56 SkDebugf("blend=\"["); 58 for (int i = 0; i < blend.count(); i++) { 63 SkDebugf("%g", SkScalarToFloat(blend[i])); 65 SkDebugf("%x", blend[i]);
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SkOperandInterpolator.h | 30 @param blend A positive scalar specifying how to blend between this and the next key frame. 31 [0...1) is a cubic lag/log/lag blend (slow to change at the beginning and end) 32 1 is a linear blend (default) 33 (1...inf) is a cubic log/lag/log blend (fast to change at the beginning and end) 35 bool setKeyFrame(int index, SkMSec time, const SkOperand values[], SkScalar blend = SK_Scalar1);
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SkOperandIterpolator.cpp | 39 bool SkOperandInterpolator::setKeyFrame(int index, SkMSec time, const SkOperand values[], SkScalar blend) 42 blend = SkScalarPin(blend, 0, SK_Scalar1); 49 timeCode->fBlend[0] = SK_Scalar1 - blend; 52 timeCode->fBlend[3] = SK_Scalar1 - blend;
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/external/qemu/android/skin/ |
image.h | 35 int blend; /* blending, 0..256 value */ member in struct:SkinImageDesc 87 int blend ); 90 extern void skin_image_blend_clone( SkinImage* clone, SkinImage* source, int blend );
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/frameworks/base/graphics/java/android/graphics/ |
Interpolator.java | 65 * values (with an implicity blend array of [0, 0, 1, 1] giving linear 79 * values and blend array. 85 * @param blend (may be null) Optional array of 4 blend values 87 public void setKeyFrame(int index, int msec, float[] values, float[] blend) { 94 if (blend != null && blend.length < 4) { 97 nativeSetKeyFrame(native_instance, index, msec, values, blend); 159 private static native void nativeSetKeyFrame(int native_instance, int index, int msec, float[] values, float[] blend);
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/external/freetype/src/psaux/ |
t1decode.h | 50 PS_Blend blend,
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlender.java | 50 Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext);
method in interface:TextureBlender
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/external/skia/include/utils/ |
SkInterpolator.h | 71 SkMSec nextTime, const SkScalar blend[4] = NULL); 99 @param blend A positive scalar specifying how to blend between this 101 blend (slow to change at the beginning and end) 102 1 is a linear blend (default) 105 const SkScalar blend[4] = NULL);
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/frameworks/base/libs/hwui/ |
SkiaColorFilter.h | 50 ANDROID_API SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend); 56 inline bool blend() const { function in struct:android::uirenderer::SkiaColorFilter
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SkiaShader.cpp | 57 SkShader::TileMode tileY, SkMatrix* matrix, bool blend): 58 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) { 88 SkShader::TileMode tileY, SkMatrix* matrix, bool blend): 89 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) { 179 SkMatrix* matrix, bool blend): 180 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend), 254 SkMatrix* matrix, bool blend): 256 tileMode, matrix, blend) { 290 float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend): 292 SkShader::kClamp_TileMode, matrix, blend), [all...] |
SkiaShader.h | 58 SkShader::TileMode tileY, SkMatrix* matrix, bool blend); 72 inline bool blend() const { function in struct:android::uirenderer::SkiaShader 145 SkShader::TileMode tileY, SkMatrix* matrix, bool blend); 175 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 199 int count, SkShader* key, SkMatrix* matrix, bool blend); 210 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 225 SkMatrix* matrix, bool blend);
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/external/skia/src/utils/ |
SkInterpolator.cpp | 41 <blend> 62 SkMSec nextTime, const SkScalar blend[4]) { 67 return blend ? 68 SkUnitCubicInterp(t, blend[0], blend[1], blend[2], blend[3]) : t; 166 const SkScalar values[], const SkScalar blend[4]) { 169 if (blend == NULL) { 170 blend = gIdentityBlend [all...] |
/frameworks/base/core/jni/android/graphics/ |
Interpolator.cpp | 26 SkScalar* blend = NULL; local 43 blend = blendStorage; 46 interp->setKeyFrame(index, msec, scalars, blend);
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