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    Searched refs:blitRect (Results 1 - 18 of 18) sorted by null

  /external/skia/include/core/
SkBlitter.h 36 virtual void blitRect(int x, int y, int width, int height);
92 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
113 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
140 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
  /external/skia/src/core/
SkProcSpriteBlitter.cpp 19 virtual void blitRect(int x, int y, int width, int height)
SkSpriteBlitter_ARGB32.cpp 37 virtual void blitRect(int x, int y, int width, int height) {
125 virtual void blitRect(int x, int y, int width, int height) {
172 virtual void blitRect(int x, int y, int width, int height) {
219 virtual void blitRect(int x, int y, int width, int height) {
248 virtual void blitRect(int x, int y, int width, int height) {
SkBlitter.cpp 37 this->blitRect(x, y, 1, height);
49 void SkBlitter::blitRect(int x, int y, int width, int height) {
63 this->blitRect(x, y, width, height);
204 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
214 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
228 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
341 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
346 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
366 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
461 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height)
    [all...]
SkCoreBlitters.h 49 virtual void blitRect(int x, int y, int width, int height);
89 virtual void blitRect(int x, int y, int width, int height);
SkSpriteBlitterTemplate.h 18 virtual void blitRect(int x, int y, int width, int height) {
SkAAClip.h 110 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
SkScan.cpp 14 static inline void blitrect(SkBlitter* blitter, const SkIRect& r) { function
15 blitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
26 blitrect(blitter, r);
30 blitrect(blitter, rr);
38 blitrect(blitter, rr);
43 blitrect(blitter, r);
SkScan_Hairline.cpp 156 blitter->blitRect(r.fLeft, r.fTop, width, height);
161 blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left
162 blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right
SkBlitter_RGB16.cpp 61 virtual void blitRect(int x, int y, int width, int height);
88 virtual void blitRect(int x, int y, int width, int height);
116 virtual void blitRect(int x, int y, int width, int height);
137 virtual void blitRect(int x, int y, int width, int height);
497 void SkRGB16_Opaque_Blitter::blitRect(int x, int y, int width, int height) {
678 void SkRGB16_Blitter::blitRect(int x, int y, int width, int height) {
714 void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
853 void SkRGB16_Shader_Blitter::blitRect(int x, int y, int width, int height) {
    [all...]
SkScan_Path.cpp 263 blitter->blitRect(L, local_top, R - L, count);
351 virtual void blitRect(int x, int y, int width, int height) {
352 SkDEBUGFAIL("blitRect unexpected");
428 blitter->blitRect(clipRect.fLeft << shiftEdgesUp,
SkSpriteBlitter_RGB16.cpp 57 virtual void blitRect(int x, int y, int width, int height) {
284 virtual void blitRect(int x, int y, int width, int height) {
SkBlitter_4444.cpp 39 virtual void blitRect(int x, int y, int width, int height);
189 void SkARGB4444_Blitter::blitRect(int x, int y, int width, int height) {
SkScan_AntiPath.cpp 128 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
281 void SuperBlitter::blitRect(int x, int y, int width, int height) {
SkBlitter_A8.cpp 200 void SkA8_Blitter::blitRect(int x, int y, int width, int height) {
SkBlitter_ARGB32.cpp 205 void SkARGB32_Blitter::blitRect(int x, int y, int width, int height) {
SkScan_Antihair.cpp 538 blitter->blitRect(left, top, width, height);
683 // calls blitRect() if the rectangle is non-empty
686 blitter->blitRect(L, T, R - L, B - T);
SkAAClip.cpp 1193 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
    [all...]

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