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    Searched refs:cl_sfx_tink1 (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
cl_tent.c 49 sfx_t *cl_sfx_tink1; variable
64 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
199 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
218 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
  /external/quake/quake/src/WinQuake/
cl_tent.cpp 30 sfx_t *cl_sfx_tink1; variable
49 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
155 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
174 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
  /gdk/samples/quake/jni/
cl_tent.cpp 30 sfx_t *cl_sfx_tink1; variable
49 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
155 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
174 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);

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