/external/quake/quake/src/QW/client/ |
cl_tent.c | 49 sfx_t *cl_sfx_tink1; variable 64 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); 199 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); 218 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
/external/quake/quake/src/WinQuake/ |
cl_tent.cpp | 30 sfx_t *cl_sfx_tink1;
variable 49 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
155 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
174 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
/gdk/samples/quake/jni/ |
cl_tent.cpp | 30 sfx_t *cl_sfx_tink1; variable 49 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); 155 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); 174 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|