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Searched
refs:collisionObject
(Results
1 - 7
of
7
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsSweepTestResult.java
42
private PhysicsCollisionObject
collisionObject
;
50
public PhysicsSweepTestResult(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51
this.
collisionObject
=
collisionObject
;
58
* @return the
collisionObject
61
return
collisionObject
;
85
public void fill(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86
this.
collisionObject
=
collisionObject
;
PhysicsRayTestResult.java
44
private PhysicsCollisionObject
collisionObject
;
56
* @return the
collisionObject
59
return
collisionObject
;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java
42
private PhysicsCollisionObject
collisionObject
;
50
public PhysicsRayTestResult(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51
this.
collisionObject
=
collisionObject
;
58
* @return the
collisionObject
61
return
collisionObject
;
85
public void fill(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86
this.
collisionObject
=
collisionObject
;
PhysicsSweepTestResult.java
42
private PhysicsCollisionObject
collisionObject
;
50
public PhysicsSweepTestResult(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51
this.
collisionObject
=
collisionObject
;
58
* @return the
collisionObject
61
return
collisionObject
;
85
public void fill(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86
this.
collisionObject
=
collisionObject
;
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_PhysicsCollisionObject.cpp
51
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
52
if (
collisionObject
== NULL) {
63
collisionObject
->setCollisionShape(collisionShape);
73
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
74
if (
collisionObject
== NULL) {
79
if (
collisionObject
-> getUserPointer() != NULL){
80
jmeUserPointer *userPointer = (jmeUserPointer*)
collisionObject
->getUserPointer();
83
delete(
collisionObject
);
92
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
93
if (
collisionObject
== NULL)
[
all
...]
com_jme3_bullet_PhysicsSpace.cpp
85
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
91
if (
collisionObject
== NULL) {
96
jmeUserPointer *userPointer = (jmeUserPointer*)
collisionObject
->getUserPointer();
99
space->getDynamicsWorld()->addCollisionObject(
collisionObject
);
110
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
116
if (
collisionObject
== NULL) {
121
space->getDynamicsWorld()->removeCollisionObject(
collisionObject
);
122
jmeUserPointer *userPointer = (jmeUserPointer*)
collisionObject
->getUserPointer();
134
btRigidBody*
collisionObject
= reinterpret_cast<btRigidBody*>(rigidBodyId);
140
if (
collisionObject
== NULL)
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java
205
assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.
CollisionObject
&& bp.clientObject instanceof com.bulletphysics.collision.dispatch.
CollisionObject
);
206
com.bulletphysics.collision.dispatch.
CollisionObject
colOb = (com.bulletphysics.collision.dispatch.
CollisionObject
) bp.clientObject;
207
com.bulletphysics.collision.dispatch.
CollisionObject
colOb1 = (com.bulletphysics.collision.dispatch.
CollisionObject
) bp1.clientObject;
209
PhysicsCollisionObject
collisionObject
= (PhysicsCollisionObject) colOb.getUserPointer();
211
if ((
collisionObject
.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
212
|| (collisionObject1.getCollideWithGroups() &
collisionObject
.getCollisionGroup()) > 0) {
213
PhysicsCollisionGroupListener listener = collisionGroupListeners.get(
collisionObject
.getCollisionGroup())
[
all
...]
Completed in 163 milliseconds