OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:collisionShape
(Results
1 - 15
of
15
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DebugShapeFactory.java
34
import com.jme3.bullet.collision.shapes.
CollisionShape
;
61
* @param
collisionShape
64
public static Spatial getDebugShape(
CollisionShape
collisionShape
) {
65
if (
collisionShape
== null) {
69
if (
collisionShape
instanceof CompoundCollisionShape) {
70
CompoundCollisionShape shape = (CompoundCollisionShape)
collisionShape
;
75
CollisionShape
ccollisionShape = childCollisionShape.shape;
95
debugShape = createDebugShape(
collisionShape
);
104
private static Geometry createDebugShape(
CollisionShape
shape)
[
all
...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java
35
import com.jme3.bullet.collision.shapes.
CollisionShape
;
65
protected
CollisionShape
collisionShape
;
88
* Sets a
CollisionShape
to this physics object, note that the object should
91
* @param
collisionShape
the
CollisionShape
to set
93
public void setCollisionShape(
CollisionShape
collisionShape
) {
94
this.
collisionShape
=
collisionShape
;
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java
35
import com.jme3.bullet.collision.shapes.
CollisionShape
;
62
protected
CollisionShape
collisionShape
;
85
* Sets a
CollisionShape
to this physics object, note that the object should
88
* @param
collisionShape
the
CollisionShape
to set
90
public void setCollisionShape(
CollisionShape
collisionShape
) {
91
this.
collisionShape
=
collisionShape
;
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java
40
import com.jme3.bullet.collision.shapes.
CollisionShape
;
75
* @param shape The
CollisionShape
(no Mesh or CompoundCollisionShapes)
78
public PhysicsCharacter(
CollisionShape
shape, float stepHeight) {
79
this.
collisionShape
= shape;
93
gObject.setCollisionShape(
collisionShape
.getCShape());
95
character = new KinematicCharacterController(gObject, (ConvexShape)
collisionShape
.getCShape(), stepHeight);
181
public void setCollisionShape(
CollisionShape
collisionShape
) {
182
if (!(
collisionShape
.getCShape() instanceof ConvexShape)) {
185
super.setCollisionShape(
collisionShape
);
[
all
...]
PhysicsRigidBody.java
40
import com.jme3.bullet.collision.shapes.
CollisionShape
;
87
public PhysicsRigidBody(
CollisionShape
shape) {
88
collisionShape
= shape;
92
public PhysicsRigidBody(
CollisionShape
shape, float mass) {
93
collisionShape
= shape;
103
if(
collisionShape
instanceof MeshCollisionShape && mass != 0){
122
collisionShape
.calculateLocalInertia(mass, localInertia);
124
constructionInfo = new RigidBodyConstructionInfo(mass, motionState,
collisionShape
.getCShape(), localInertia);
127
constructionInfo.
collisionShape
=
collisionShape
.getCShape()
[
all
...]
PhysicsGhostObject.java
38
import com.jme3.bullet.collision.shapes.
CollisionShape
;
74
public PhysicsGhostObject(
CollisionShape
shape) {
75
collisionShape
= shape;
79
public PhysicsGhostObject(Spatial child,
CollisionShape
shape) {
80
collisionShape
= shape;
89
gObject.setCollisionShape(
collisionShape
.getCShape());
94
public void setCollisionShape(
CollisionShape
collisionShape
) {
95
super.setCollisionShape(
collisionShape
);
99
gObject.setCollisionShape(
collisionShape
.getCShape())
[
all
...]
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java
9
import com.jme3.bullet.collision.shapes.
CollisionShape
;
45
* When using this constructor, the
CollisionShape
for the RigidBody is generated
57
public RigidBodyControl(
CollisionShape
shape) {
61
public RigidBodyControl(
CollisionShape
shape, float mass) {
66
RigidBodyControl control = new RigidBodyControl(
collisionShape
, mass);
103
collisionShape
= null;
106
if (
collisionShape
== null) {
122
collisionShape
= new SphereCollisionShape(((Sphere) mesh).getRadius());
125
collisionShape
= new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
130
collisionShape
= CollisionShapeFactory.createDynamicMeshShape(spatial)
[
all
...]
GhostControl.java
8
import com.jme3.bullet.collision.shapes.
CollisionShape
;
38
public GhostControl(
CollisionShape
shape) {
70
GhostControl control = new GhostControl(
collisionShape
);
VehicleControl.java
8
import com.jme3.bullet.collision.shapes.
CollisionShape
;
45
public VehicleControl(
CollisionShape
shape) {
49
public VehicleControl(
CollisionShape
shape, float mass) {
85
VehicleControl control = new VehicleControl(
collisionShape
, mass);
145
this.
collisionShape
= null;
CharacterControl.java
8
import com.jme3.bullet.collision.shapes.
CollisionShape
;
39
public CharacterControl(
CollisionShape
shape, float stepHeight) {
64
CharacterControl control = new CharacterControl(
collisionShape
, stepHeight);
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
36
import com.jme3.bullet.collision.shapes.
CollisionShape
;
77
public PhysicsRigidBody(
CollisionShape
shape) {
78
collisionShape
= shape;
82
public PhysicsRigidBody(
CollisionShape
shape, float mass) {
83
collisionShape
= shape;
93
if (
collisionShape
instanceof MeshCollisionShape && mass != 0) {
105
objectId = createRigidBody(mass, motionState.getObjectId(),
collisionShape
.getObjectId());
318
if (
collisionShape
instanceof MeshCollisionShape && mass != 0) {
322
if (
collisionShape
!= null) {
323
updateMassProps(objectId,
collisionShape
.getObjectId(), mass)
[
all
...]
PhysicsCharacter.java
35
import com.jme3.bullet.collision.shapes.
CollisionShape
;
66
* @param shape The
CollisionShape
(no Mesh or CompoundCollisionShapes)
69
public PhysicsCharacter(
CollisionShape
shape, float stepHeight) {
70
this.
collisionShape
= shape;
85
attachCollisionShape(objectId,
collisionShape
.getObjectId());
90
characterId = createCharacterObject(objectId,
collisionShape
.getObjectId(), stepHeight);
201
public void setCollisionShape(
CollisionShape
collisionShape
) {
202
// if (!(
collisionShape
.getObjectId() instanceof ConvexShape)) {
205
super.setCollisionShape(
collisionShape
);
[
all
...]
PhysicsGhostObject.java
35
import com.jme3.bullet.collision.shapes.
CollisionShape
;
67
public PhysicsGhostObject(
CollisionShape
shape) {
68
collisionShape
= shape;
72
public PhysicsGhostObject(Spatial child,
CollisionShape
shape) {
73
collisionShape
= shape;
89
attachCollisionShape(objectId,
collisionShape
.getObjectId());
97
public void setCollisionShape(
CollisionShape
collisionShape
) {
98
super.setCollisionShape(
collisionShape
);
102
attachCollisionShape(objectId,
collisionShape
.getObjectId())
[
all
...]
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_PhysicsCollisionObject.cpp
57
btCollisionShape*
collisionShape
= reinterpret_cast<btCollisionShape*>(shapeId);
58
if (
collisionShape
== NULL) {
63
collisionObject->setCollisionShape(
collisionShape
);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java
39
import com.jme3.bullet.collision.shapes.
CollisionShape
;
70
* @param
collisionShape
73
public static Spatial getDebugShape(
CollisionShape
collisionShape
) {
74
if (
collisionShape
== null) {
78
if (
collisionShape
instanceof CompoundCollisionShape) {
79
CompoundCollisionShape shape = (CompoundCollisionShape)
collisionShape
;
84
CollisionShape
ccollisionShape = childCollisionShape.shape;
105
debugShape = createDebugShape(
collisionShape
);
114
private static Geometry createDebugShape(
CollisionShape
shape)
[
all
...]
Completed in 550 milliseconds