/external/quake/quake/src/QW/client/ |
gl_vidandroid.c | 127 sprintf(s, "%s/glquake", com_gamedir); 129 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 248 sprintf (gldir, "%s/glquake", com_gamedir);
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gl_mesh.c | 324 sprintf (fullpath, "%s/%s", com_gamedir, cache);
329 sprintf (gldir, "%s/glquake", com_gamedir);
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gl_vidlinux.c | 279 sprintf(s, "%s/glquake", com_gamedir); 281 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 634 sprintf (gldir, "%s/glquake", com_gamedir);
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gl_vidlinux_svga.c | 309 sprintf(s, "%s/glquake", com_gamedir); 311 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 672 sprintf (gldir, "%s/glquake", com_gamedir);
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gl_vidlinux_x11.c | 503 sprintf(s, "%s/glquake", com_gamedir); 505 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 756 sprintf (gldir, "%s/glquake", com_gamedir);
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gl_vidlinuxglx.c | 451 sprintf(s, "%s/glquake", com_gamedir); 453 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 693 sprintf (gldir, "%s/glquake", com_gamedir);
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cl_parse.c | 368 sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname); 418 sprintf (oldn, "%s/%s", com_gamedir, cls.downloadtempname); 419 sprintf (newn, "%s/%s", com_gamedir, cls.downloadname); 558 COM_Gamedir(str); 563 sprintf(fn, "%s/%s", com_gamedir, "config.cfg");
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common.h | 194 extern char com_gamedir[MAX_OSPATH]; 205 void COM_Gamedir (char *dir);
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common.c | 1314 char com_gamedir[MAX_OSPATH]; variable 1394 sprintf (name, "%s/%s", com_gamedir, filename); 1398 Sys_mkdir(com_gamedir); 1708 Sets com_gamedir, adds the directory to the head of the path, 1724 strcpy (com_gamedir, dir); 1753 COM_Gamedir 1758 void COM_Gamedir (char *dir) 1800 sprintf (com_gamedir, "%s/%s", com_basedir, dir); 1806 strcpy (search->filename, com_gamedir); [all...] |
cl_demo.c | 405 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); 691 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
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screen.c | 674 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
822 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
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console.c | 368 Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
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/external/quake/quake/src/WinQuake/ |
gl_vidandroid.cpp | 155 sprintf(s, "%s/glquake", com_gamedir); 157 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 331 sprintf (gldir, "%s/glquake", com_gamedir);
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console.cpp | 222 if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2))) 224 sprintf (temp, "%s%s", com_gamedir, t2); 392 Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
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cl_demo.cpp | 233 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
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common.h | 173 extern char com_gamedir[MAX_OSPATH];
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gl_mesh.cpp | 339 sprintf (fullpath, "%s/%s", com_gamedir, cache);
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host_cmd.cpp | 521 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); 592 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); 725 sprintf (name, "%s/%s.gip", com_gamedir, sv.name); 781 sprintf (name, "%s/%s.gip", com_gamedir, level); [all...] |
/gdk/samples/quake/jni/ |
gl_vidandroid.cpp | 155 sprintf(s, "%s/glquake", com_gamedir); 157 sprintf(s, "%s/glquake/15to8.pal", com_gamedir); 331 sprintf (gldir, "%s/glquake", com_gamedir);
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console.cpp | 222 if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2))) 224 sprintf (temp, "%s%s", com_gamedir, t2); 392 Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
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cl_demo.cpp | 233 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
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common.h | 173 extern char com_gamedir[MAX_OSPATH];
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gl_mesh.cpp | 339 sprintf (fullpath, "%s/%s", com_gamedir, cache);
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host_cmd.cpp | 521 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); 592 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); 725 sprintf (name, "%s/%s.gip", com_gamedir, sv.name); 781 sprintf (name, "%s/%s.gip", com_gamedir, level); [all...] |
/external/quake/quake/src/QW/server/ |
sv_ccmds.c | 107 sprintf (name, "%s/qconsole.log", com_gamedir); 136 sprintf (name, "%s/frag_%i.log", com_gamedir, i); 744 Con_Printf ("Current gamedir: %s\n", com_gamedir); 763 COM_Gamedir (dir);
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