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    Searched refs:com_gamedir (Results 1 - 25 of 42) sorted by null

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  /external/quake/quake/src/QW/client/
gl_vidandroid.c 127 sprintf(s, "%s/glquake", com_gamedir);
129 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
248 sprintf (gldir, "%s/glquake", com_gamedir);
gl_mesh.c 324 sprintf (fullpath, "%s/%s", com_gamedir, cache);
329 sprintf (gldir, "%s/glquake", com_gamedir);
gl_vidlinux.c 279 sprintf(s, "%s/glquake", com_gamedir);
281 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
634 sprintf (gldir, "%s/glquake", com_gamedir);
gl_vidlinux_svga.c 309 sprintf(s, "%s/glquake", com_gamedir);
311 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
672 sprintf (gldir, "%s/glquake", com_gamedir);
gl_vidlinux_x11.c 503 sprintf(s, "%s/glquake", com_gamedir);
505 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
756 sprintf (gldir, "%s/glquake", com_gamedir);
gl_vidlinuxglx.c 451 sprintf(s, "%s/glquake", com_gamedir);
453 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
693 sprintf (gldir, "%s/glquake", com_gamedir);
cl_parse.c 368 sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname);
418 sprintf (oldn, "%s/%s", com_gamedir, cls.downloadtempname);
419 sprintf (newn, "%s/%s", com_gamedir, cls.downloadname);
558 COM_Gamedir(str);
563 sprintf(fn, "%s/%s", com_gamedir, "config.cfg");
common.h 194 extern char com_gamedir[MAX_OSPATH];
205 void COM_Gamedir (char *dir);
common.c 1314 char com_gamedir[MAX_OSPATH]; variable
1394 sprintf (name, "%s/%s", com_gamedir, filename);
1398 Sys_mkdir(com_gamedir);
1708 Sets com_gamedir, adds the directory to the head of the path,
1724 strcpy (com_gamedir, dir);
1753 COM_Gamedir
1758 void COM_Gamedir (char *dir)
1800 sprintf (com_gamedir, "%s/%s", com_basedir, dir);
1806 strcpy (search->filename, com_gamedir);
    [all...]
cl_demo.c 405 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
691 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
screen.c 674 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
822 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
console.c 368 Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 155 sprintf(s, "%s/glquake", com_gamedir);
157 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
331 sprintf (gldir, "%s/glquake", com_gamedir);
console.cpp 222 if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
224 sprintf (temp, "%s%s", com_gamedir, t2);
392 Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
cl_demo.cpp 233 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
common.h 173 extern char com_gamedir[MAX_OSPATH];
gl_mesh.cpp 339 sprintf (fullpath, "%s/%s", com_gamedir, cache);
host_cmd.cpp 521 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
592 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
725 sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
781 sprintf (name, "%s/%s.gip", com_gamedir, level);
    [all...]
  /gdk/samples/quake/jni/
gl_vidandroid.cpp 155 sprintf(s, "%s/glquake", com_gamedir);
157 sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
331 sprintf (gldir, "%s/glquake", com_gamedir);
console.cpp 222 if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
224 sprintf (temp, "%s%s", com_gamedir, t2);
392 Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
cl_demo.cpp 233 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
common.h 173 extern char com_gamedir[MAX_OSPATH];
gl_mesh.cpp 339 sprintf (fullpath, "%s/%s", com_gamedir, cache);
host_cmd.cpp 521 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
592 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
725 sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
781 sprintf (name, "%s/%s.gip", com_gamedir, level);
    [all...]
  /external/quake/quake/src/QW/server/
sv_ccmds.c 107 sprintf (name, "%s/qconsole.log", com_gamedir);
136 sprintf (name, "%s/frag_%i.log", com_gamedir, i);
744 Con_Printf ("Current gamedir: %s\n", com_gamedir);
763 COM_Gamedir (dir);

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