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Searched
refs:component_mask
(Results
1 - 3
of
3
) sorted by null
/system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp
486
const uint32_t
component_mask
= 1<<component;
local
599
if ((mTextureMachine.replaced &
component_mask
) == 0) {
605
if ((tmu.mask &
component_mask
) &&
606
((tmu.replaced &
component_mask
) == 0)) {
936
const int
component_mask
= 1<<i;
local
939
if (h && (!(mMasking &
component_mask
))) {
[
all
...]
texturing.cpp
148
const int
component_mask
= 1<<i;
local
151
if (h && (!(mMasking &
component_mask
))) {
1069
const uint32_t
component_mask
= 1<<component;
local
[
all
...]
/system/core/libpixelflinger/
buffer.cpp
180
const int
component_mask
= 1 << i;
local
188
if (h && (c->state.mask.color &
component_mask
)) {
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