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    Searched refs:component_mask (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 486 const uint32_t component_mask = 1<<component; local
599 if ((mTextureMachine.replaced & component_mask) == 0) {
605 if ((tmu.mask & component_mask) &&
606 ((tmu.replaced & component_mask) == 0)) {
936 const int component_mask = 1<<i; local
939 if (h && (!(mMasking & component_mask))) {
    [all...]
texturing.cpp 148 const int component_mask = 1<<i; local
151 if (h && (!(mMasking & component_mask))) {
1069 const uint32_t component_mask = 1<<component; local
    [all...]
  /system/core/libpixelflinger/
buffer.cpp 180 const int component_mask = 1 << i; local
188 if (h && (c->state.mask.color & component_mask)) {

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