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    Searched refs:context_id (Results 1 - 5 of 5) sorted by null

  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 273 bool GLEnv::SwitchToContextId(int context_id) {
274 const EGLContext* context = FindOrNull(contexts_, context_id);
276 if (context_id_ != context_id) {
277 context_id_ = context_id;
285 void GLEnv::ReleaseContextId(int context_id) {
286 if (context_id > 0) {
287 const EGLContext* context = FindOrNull(contexts_, context_id);
289 contexts_.erase(context_id);
290 if (context_id_ == context_id && IsActive())
gl_env.h 142 bool SwitchToContextId(int context_id);
147 void ReleaseContextId(int context_id);
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 544 required int32 context_id = 1; // GL context ID
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace.pb.cpp     [all...]
gltrace.pb.h 1755 inline ::google::protobuf::int32 GLMessage::context_id() const { function in class:android::gltrace::GLMessage
    [all...]

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