/external/llvm/include/llvm/Support/ |
TypeBuilder.h | 25 /// known at compile time. To support cross-compilation, we define a 31 /// to guarantee that its result is suitable for cross-compilation. 79 // Types for use with cross-compilable TypeBuilders. These correspond 96 template<typename T, bool cross> class TypeBuilder<const T, cross> 97 : public TypeBuilder<T, cross> {}; 98 template<typename T, bool cross> class TypeBuilder<volatile T, cross> 99 : public TypeBuilder<T, cross> {}; 100 template<typename T, bool cross> class TypeBuilder<const volatile T, cross [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnClassifier.cpp | 54 float a1 = b0 * b3.cross(b2); 55 float a2 = b1 * b0.cross(b3); 56 float a3 = b2 * b1.cross(b0);
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Ring.java | 193 up.cross(Vector3f.UNIT_X, b1);
195 up.cross(Vector3f.UNIT_Y, b1);
198 up.cross(b1, b2);
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Vector3f.java | 305 * <code>cross</code> calculates the cross product of this vector with a
309 * the vector to take the cross product of with this.
310 * @return the cross product vector.
312 public Vector3f cross(Vector3f v) {
method in class:Vector3f 313 return cross(v, null);
317 * <code>cross</code> calculates the cross product of this vector with a
321 * the vector to take the cross product of with this.
323 * the vector to store the cross product result. 326 public Vector3f cross(Vector3f v,Vector3f result) { method in class:Vector3f 344 public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result) { method in class:Vector3f [all...] |
/external/webkit/LayoutTests/http/tests/cookies/resources/ |
resetCookies.js | 6 // Due to cross-origin restrictions, we can only (simply) reset cookies for our current origin.
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/external/llvm/unittests/Support/ |
TypeBuilderTest.cpp | 185 template<bool cross> class TypeBuilder<MyType, cross> { 191 st.push_back(TypeBuilder<int, cross>::get(Context)); 192 st.push_back(TypeBuilder<int*, cross>::get(Context)); 193 st.push_back(TypeBuilder<void*[], cross>::get(Context)); 208 template<bool cross> class TypeBuilder<MyPortableType, cross> { 214 st.push_back(TypeBuilder<types::i<32>, cross>::get(Context)); 215 st.push_back(TypeBuilder<types::i<32>*, cross>::get(Context)); 216 st.push_back(TypeBuilder<types::i<8>*[], cross>::get(Context)) [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
FloatPoint3D.h | 99 // Sets this FloatPoint3D to the cross product of the passed two. 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) function in class:WebCore::FloatPoint3D 112 // Convenience function returning "this cross point" as a 114 FloatPoint3D cross(const FloatPoint3D& point) const function in class:WebCore::FloatPoint3D 117 result.cross(*this, point);
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/external/webkit/Source/WebCore/manual-tests/inspector-wrappers/ |
inspector-wrappers-test-utils.js | 19 "to make a cross-domain XMLHttpRequest. Where " + 28 var str = "<p>This test tries to make a cross-domain XMLHttpRequest to " +
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/external/opencv/cvaux/src/ |
cvepilines.cpp | 413 if( pointB[2] < 0 )/* If negative use other lines for cross */ 878 {/* We have not cross */ 895 /* We have cross. And it's result cross for up line. Set result coefs */ 913 {/* Line 1 cross image 2 */ 951 {/* We have not cross */ 969 /* We have cross. And it's result cross for down line. Set result coefs */ 987 {/* Line 2 cross image 2 */ 1013 /* Get cross for direction1 and direction2 * 1181 CvPoint2D64d cross[4]; local 2190 CvPoint2D32f cross[4]; local [all...] |
cv3dtracker.cpp | 531 CvPoint3D32f cross = cvPoint3D32f(d1.y*d2.z - d1.z*d2.y, local 534 double den = cross.x*cross.x + cross.y*cross.y + cross.z*cross.z; 539 double t1 = det(x, d2, cross) / den; 540 double t2 = det(x, d1, cross) / den;
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/external/skia/src/utils/ |
SkCamera.cpp | 104 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { 105 SkASSERT(cross); 107 // use x,y,z, in case &a == cross or &b == cross 113 cross->set(x, y, z); 267 SkUnit3D axis, zenith, cross; local 281 SkUnit3D::Cross(axis, zenith, &cross); 289 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)) [all...] |
/external/stlport/ |
configure | 34 --target=<target> target platform (cross-compiling) 55 --with-cxx=<name> use <name> as C++ compiler (use --target= for cross-compilation) 56 --with-cc=<name> use <name> as C compiler (use --target= for cross-compilation) 97 \$CXX C++ compiler name (use --target= for cross-compilation) 98 \$CC C compiler name (use --target= for cross-compilation) 292 echo "For cross-compilation with gcc use --target option only"
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
BoundingSphere.java | 286 Vector3f o = a.cross(b).multLocal(c.lengthSquared()).addLocal(
287 c.cross(a).multLocal(b.lengthSquared())).addLocal(
288 b.cross(c).multLocal(a.lengthSquared())).divideLocal(
311 Vector3f acrossB = a.cross(b);
320 Vector3f o = acrossB.cross(a).multLocal(b.lengthSquared()).addLocal(b.cross(acrossB).multLocal(a.lengthSquared())).divideLocal(Denominator);
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/external/quake/quake/src/QW/client/ |
mathlib.h | 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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mathlib.c | 361 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross) 363 cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; 364 cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; 365 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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/external/quake/quake/src/WinQuake/ |
mathlib.h | 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
PathOpenVG.cpp | 243 double cross = v01.width() * v21.height() - v01.height() * v21.width(); local 245 if (fabs(cross) < 1E-10) { 253 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; 269 const bool anticlockwise = cross < 0;
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/gdk/samples/quake/jni/ |
mathlib.h | 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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/external/bluetooth/glib/ |
acglib.m4 | 129 AC_MSG_ERROR($1 [must be set in cache file when cross-compiling.])
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/external/bluetooth/glib/docs/reference/glib/ |
Makefile.am | 57 cross.sgml \
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
PQTorus.java | 175 B = T.cross(N); 176 N = B.cross(T);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 67 vec3 wvBinormal = cross(wvNormal, wvTangent);
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/external/protobuf/ |
configure.ac | 40 [use the given protoc command instead of building a new one when building tests (useful for cross-compiling)])],
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/external/webkit/Source/WebCore/webaudio/ |
AudioPannerNode.cpp | 183 FloatPoint3D listenerRight = listenerFront.cross(listenerUp); 189 FloatPoint3D up = listenerRight.cross(listenerFrontNorm);
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TangentBinormalGenerator.java | 305 return (a.subtract(b).cross(c.subtract(b))).lengthSquared() == 0; 364 tangent.cross(binormal, normal); 512 // so binormal = normal.cross(tangent) will be flipped in the shader 528 binormal.cross(givenNormal, tangent); 553 givenNormal.cross(tangent, binormal); 582 givenNormal.cross(tangent, binormal); 583 binormal.cross(givenNormal, tangent); 715 // wvBinormal = cross(wvNormal, wvTangent) * -inTangent.w 718 normal.cross(tangent, point);
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