HomeSort by relevance Sort by last modified time
    Searched refs:cross (Results 1 - 25 of 112) sorted by null

1 2 3 4 5

  /external/llvm/include/llvm/Support/
TypeBuilder.h 25 /// known at compile time. To support cross-compilation, we define a
31 /// to guarantee that its result is suitable for cross-compilation.
79 // Types for use with cross-compilable TypeBuilders. These correspond
96 template<typename T, bool cross> class TypeBuilder<const T, cross>
97 : public TypeBuilder<T, cross> {};
98 template<typename T, bool cross> class TypeBuilder<volatile T, cross>
99 : public TypeBuilder<T, cross> {};
100 template<typename T, bool cross> class TypeBuilder<const volatile T, cross
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnClassifier.cpp 54 float a1 = b0 * b3.cross(b2);
55 float a2 = b1 * b0.cross(b3);
56 float a3 = b2 * b1.cross(b0);
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Ring.java 193 up.cross(Vector3f.UNIT_X, b1);
195 up.cross(Vector3f.UNIT_Y, b1);
198 up.cross(b1, b2);
Vector3f.java 305 * <code>cross</code> calculates the cross product of this vector with a
309 * the vector to take the cross product of with this.
310 * @return the cross product vector.
312 public Vector3f cross(Vector3f v) { method in class:Vector3f
313 return cross(v, null);
317 * <code>cross</code> calculates the cross product of this vector with a
321 * the vector to take the cross product of with this.
323 * the vector to store the cross product result.
326 public Vector3f cross(Vector3f v,Vector3f result) { method in class:Vector3f
344 public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result) { method in class:Vector3f
    [all...]
  /external/webkit/LayoutTests/http/tests/cookies/resources/
resetCookies.js 6 // Due to cross-origin restrictions, we can only (simply) reset cookies for our current origin.
  /external/llvm/unittests/Support/
TypeBuilderTest.cpp 185 template<bool cross> class TypeBuilder<MyType, cross> {
191 st.push_back(TypeBuilder<int, cross>::get(Context));
192 st.push_back(TypeBuilder<int*, cross>::get(Context));
193 st.push_back(TypeBuilder<void*[], cross>::get(Context));
208 template<bool cross> class TypeBuilder<MyPortableType, cross> {
214 st.push_back(TypeBuilder<types::i<32>, cross>::get(Context));
215 st.push_back(TypeBuilder<types::i<32>*, cross>::get(Context));
216 st.push_back(TypeBuilder<types::i<8>*[], cross>::get(Context))
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
FloatPoint3D.h 99 // Sets this FloatPoint3D to the cross product of the passed two.
102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) function in class:WebCore::FloatPoint3D
112 // Convenience function returning "this cross point" as a
114 FloatPoint3D cross(const FloatPoint3D& point) const function in class:WebCore::FloatPoint3D
117 result.cross(*this, point);
  /external/webkit/Source/WebCore/manual-tests/inspector-wrappers/
inspector-wrappers-test-utils.js 19 "to make a cross-domain XMLHttpRequest. Where " +
28 var str = "<p>This test tries to make a cross-domain XMLHttpRequest to " +
  /external/opencv/cvaux/src/
cvepilines.cpp 413 if( pointB[2] < 0 )/* If negative use other lines for cross */
878 {/* We have not cross */
895 /* We have cross. And it's result cross for up line. Set result coefs */
913 {/* Line 1 cross image 2 */
951 {/* We have not cross */
969 /* We have cross. And it's result cross for down line. Set result coefs */
987 {/* Line 2 cross image 2 */
1013 /* Get cross for direction1 and direction2 *
1181 CvPoint2D64d cross[4]; local
2190 CvPoint2D32f cross[4]; local
    [all...]
cv3dtracker.cpp 531 CvPoint3D32f cross = cvPoint3D32f(d1.y*d2.z - d1.z*d2.y, local
534 double den = cross.x*cross.x + cross.y*cross.y + cross.z*cross.z;
539 double t1 = det(x, d2, cross) / den;
540 double t2 = det(x, d1, cross) / den;
  /external/skia/src/utils/
SkCamera.cpp 104 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
105 SkASSERT(cross);
107 // use x,y,z, in case &a == cross or &b == cross
113 cross->set(x, y, z);
267 SkUnit3D axis, zenith, cross; local
281 SkUnit3D::Cross(axis, zenith, &cross);
289 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX))
    [all...]
  /external/stlport/
configure 34 --target=<target> target platform (cross-compiling)
55 --with-cxx=<name> use <name> as C++ compiler (use --target= for cross-compilation)
56 --with-cc=<name> use <name> as C compiler (use --target= for cross-compilation)
97 \$CXX C++ compiler name (use --target= for cross-compilation)
98 \$CC C compiler name (use --target= for cross-compilation)
292 echo "For cross-compilation with gcc use --target option only"
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingSphere.java 286 Vector3f o = a.cross(b).multLocal(c.lengthSquared()).addLocal(
287 c.cross(a).multLocal(b.lengthSquared())).addLocal(
288 b.cross(c).multLocal(a.lengthSquared())).divideLocal(
311 Vector3f acrossB = a.cross(b);
320 Vector3f o = acrossB.cross(a).multLocal(b.lengthSquared()).addLocal(b.cross(acrossB).multLocal(a.lengthSquared())).divideLocal(Denominator);
  /external/quake/quake/src/QW/client/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
mathlib.c 361 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
363 cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
364 cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
365 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
  /external/quake/quake/src/WinQuake/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 243 double cross = v01.width() * v21.height() - v01.height() * v21.width(); local
245 if (fabs(cross) < 1E-10) {
253 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5;
269 const bool anticlockwise = cross < 0;
  /gdk/samples/quake/jni/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
  /external/bluetooth/glib/
acglib.m4 129 AC_MSG_ERROR($1 [must be set in cache file when cross-compiling.])
  /external/bluetooth/glib/docs/reference/glib/
Makefile.am 57 cross.sgml \
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
PQTorus.java 175 B = T.cross(N);
176 N = B.cross(T);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 67 vec3 wvBinormal = cross(wvNormal, wvTangent);
  /external/protobuf/
configure.ac 40 [use the given protoc command instead of building a new one when building tests (useful for cross-compiling)])],
  /external/webkit/Source/WebCore/webaudio/
AudioPannerNode.cpp 183 FloatPoint3D listenerRight = listenerFront.cross(listenerUp);
189 FloatPoint3D up = listenerRight.cross(listenerFrontNorm);
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 305 return (a.subtract(b).cross(c.subtract(b))).lengthSquared() == 0;
364 tangent.cross(binormal, normal);
512 // so binormal = normal.cross(tangent) will be flipped in the shader
528 binormal.cross(givenNormal, tangent);
553 givenNormal.cross(tangent, binormal);
582 givenNormal.cross(tangent, binormal);
583 binormal.cross(givenNormal, tangent);
715 // wvBinormal = cross(wvNormal, wvTangent) * -inTangent.w
718 normal.cross(tangent, point);

Completed in 2265 milliseconds

1 2 3 4 5