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    Searched refs:deltay (Results 1 - 9 of 9) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/input/event/
TouchEvent.java 47 * Move/Drag event, fields: posX, posY, deltaX, deltaY, pressure
97 private float deltaY;
111 public TouchEvent(Type type, float x, float y, float deltax, float deltay) {
112 set(type, x, y, deltax, deltay);
119 public void set(Type type, float x, float y, float deltax, float deltay) {
124 this.deltaY = deltay;
156 return deltaY;
  /external/libvpx/vp8/common/
textblit.c 64 int deltax, deltay; local
92 deltay = abs(y1 - y0);
108 error = error - deltay;
122 error = error - deltay;
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_amigaevents.c 56 int deltax, deltay;
62 deltay = xevent->xmotion.y - mouse_last.y;
64 printf("Warped mouse motion: %d,%d\n", deltax, deltay);
68 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay);
77 deltay = xevent->xmotion.y - mouse_last.y;
79 printf("Extra mouse motion: %d,%d\n", deltax, deltay);
83 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay);
  /external/quake/quake/src/QW/server/
sv_move.c 286 float deltax,deltay; local
294 deltay = enemy->v.origin[1] - actor->v.origin[1];
301 if (deltay<-10)
303 else if (deltay>10)
321 if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
  /external/quake/quake/src/WinQuake/
sv_move.cpp 286 float deltax,deltay; local
294 deltay = enemy->u.v.origin[1] - actor->u.v.origin[1];
301 if (deltay<-10)
303 else if (deltay>10)
321 if ( ((rand()&3) & 1) || abs((int) deltay)>abs((int) deltax))
  /gdk/samples/quake/jni/
sv_move.cpp 286 float deltax,deltay; local
294 deltay = enemy->u.v.origin[1] - actor->u.v.origin[1];
301 if (deltay<-10)
303 else if (deltay>10)
321 if ( ((rand()&3) & 1) || abs((int) deltay)>abs((int) deltax))
  /external/webkit/Source/WebKit/mac/Misc/
WebNSViewExtras.m 97 float deltay = ABS([nextEvent locationInWindow].y - [mouseDownEvent locationInWindow].y);
105 if (deltay >= yHysteresis) {
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11events.c 330 int deltax, deltay; local
336 deltay = xevent->xmotion.y - mouse_last.y;
338 printf("Warped mouse motion: %d,%d\n", deltax, deltay);
342 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay);
351 deltay = xevent->xmotion.y - mouse_last.y;
353 printf("Extra mouse motion: %d,%d\n", deltax, deltay);
357 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay);
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  /external/zxing/core/
core.jar 

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