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    Searched refs:depthMask (Results 1 - 23 of 23) sorted by null

  /frameworks/rs/
rsProgramStore.cpp 26 bool depthMask, bool ditherEnable,
40 mHal.state.depthWriteEnable = depthMask;
88 bool depthMask, bool ditherEnable,
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue;
114 depthMask, ditherEnable,
148 bool depthMask, bool ditherEnable,
156 depthMask, ditherEnable,
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rs.spec 356 param bool depthMask
  /frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/
UT_program_store.java 106 boolean depthMask,
115 _RS_ASSERT("ps.isDepthMaskEnabled() == depthMask", ps.isDepthMaskEnabled() == depthMask);
127 boolean depthMask,
144 checkObject(ps, depthMask, df, bsf, bdf, isR, isG, isB, isA, isDither);
154 boolean depthMask = (depth == 1);
160 b.setDepthMaskEnabled(depthMask);
162 varyBuilderColorAndDither(b, depthMask, df, bsf, bdf);
  /external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.cpp 292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0;
304 g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask);
306 g3d->depthMask(true);
327 g3d->depthMask(depthMask);
WebGLRenderingContext.h 124 void depthMask(GC3Dboolean);
WebGLRenderingContext.idl 502 [StrictTypeChecking] void depthMask(in boolean flag);
    [all...]
WebGLRenderingContext.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 153 unsigned char depthMask = false;
160 m_context->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask);
161 m_context->depthMask(true);
182 m_context->depthMask(depthMask);
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
ProgramStoreTest.java 51 boolean depthMask = (depth == 1);
57 b.setDepthMaskEnabled(depthMask);
  /frameworks/native/opengl/libagl/
state.cpp 96 c->rasterizer.procs.depthMask(c, 1);
536 c->rasterizer.procs.depthMask(c, flag);
  /system/core/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);
  /frameworks/base/graphics/java/android/renderscript/
RenderScript.java 573 boolean depthMask, boolean dither,
576 boolean depthMask, boolean dither,
579 return rsnProgramStoreCreate(mContext, r, g, b, a, depthMask, dither, srcMode,
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 204 bool depthMask;
Context.cpp 105 mState.depthMask = true;
706 if (mState.depthMask != mask)
708 mState.depthMask = mask;
1107 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break;
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE;
277 ::glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
299 ::glDepthMask(depthMask);
581 void GraphicsContext3D::depthMask(GC3Dboolean flag)
    [all...]
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 208 virtual void depthMask(WGC3Dboolean flag) = 0;
  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DInternal.h 119 void depthMask(GC3Dboolean flag);
GraphicsContext3DChromium.cpp 470 DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 645 void depthMask(GC3Dboolean flag);
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 776 GGL_INIT_PROC(procs, depthMask);
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp     [all...]

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