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Searched
refs:depthStencil
(Results
1 - 5
of
5
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Renderbuffer.cpp
306
DepthStencilbuffer::DepthStencilbuffer(IDirect3DSurface9 *
depthStencil
) : mDepthStencil(
depthStencil
)
308
if (
depthStencil
)
310
depthStencil
->AddRef();
313
depthStencil
->GetDesc(&description);
407
Depthbuffer::Depthbuffer(IDirect3DSurface9 *
depthStencil
) : DepthStencilbuffer(
depthStencil
)
409
if (
depthStencil
)
441
Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *
depthStencil
) : DepthStencilbuffer(
depthStencil
)
[
all
...]
Renderbuffer.h
129
explicit DepthStencilbuffer(IDirect3DSurface9 *
depthStencil
);
150
explicit Depthbuffer(IDirect3DSurface9 *
depthStencil
);
165
explicit Stencilbuffer(IDirect3DSurface9 *
depthStencil
);
Framebuffer.cpp
438
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *
depthStencil
)
441
mDepthbufferType = (
depthStencil
->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
442
mStencilbufferType = (
depthStencil
->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
446
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0,
depthStencil
);
Framebuffer.h
86
DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *
depthStencil
);
Context.cpp
298
IDirect3DSurface9 *
depthStencil
= surface->getDepthStencil();
301
DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(
depthStencil
);
311
if (
depthStencil
)
313
depthStencil
->Release();
[
all
...]
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