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    Searched refs:depthStencil (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Renderbuffer.cpp 306 DepthStencilbuffer::DepthStencilbuffer(IDirect3DSurface9 *depthStencil) : mDepthStencil(depthStencil)
308 if (depthStencil)
310 depthStencil->AddRef();
313 depthStencil->GetDesc(&description);
407 Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
409 if (depthStencil)
441 Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
    [all...]
Renderbuffer.h 129 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
150 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
165 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
Framebuffer.cpp 438 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
441 mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
442 mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
446 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
Framebuffer.h 86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
Context.cpp 298 IDirect3DSurface9 *depthStencil = surface->getDepthStencil();
301 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
311 if (depthStencil)
313 depthStencil->Release();
    [all...]

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