/external/replicaisland/src/com/replica/replicaisland/ |
ContextParameters.java | 32 public int difficulty; field in class:ContextParameters
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Game.java | 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) { 79 params.difficulty = difficulty;
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PlayerComponent.java | 580 return sDifficultyArray[sSystemRegistry.contextParameters.difficulty];
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/external/jmonkeyengine/engine/src/test/jme3test/games/ |
CubeField.java | 69 private int difficulty, Score, colorInt, highCap, lowCap,diffHelp; field in class:CubeField 118 difficulty = highCap; 180 // float x = FastMath.nextRandomInt(playerX + difficulty + 10, playerX + difficulty + 150); 181 float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90); 182 float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50); 185 // playerX+difficulty+30,playerX+difficulty+9 [all...] |
/development/samples/LunarLander/src/com/example/android/lunarlander/ |
LunarView.java | 50 * Difficulty setting constants 131 * Current difficulty -- amount of fuel, allowed angle, etc. Default is 264 * Starts the game, setting parameters for the current difficulty. 268 // First set the game for Medium difficulty 276 // Adjust difficulty params for EASY/HARD 402 * Sets the current difficulty. 404 * @param difficulty 406 public void setDifficulty(int difficulty) { 408 mDifficulty = difficulty; [all...] |
/external/dropbear/libtomcrypt/ |
crypt.tex | [all...] |