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  /external/skia/src/core/
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
51 NOFILTER_BITMAP_SHADER_SPRITEPROC32(this, x, y, dstC, count);
95 *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
107 *dstC++ = SkAlphaMulQ(c, scale);
151 *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_X(srcPixels, x);
159 *dstC++ = SkAlphaMulQ(c, scale);
171 *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
181 *dstC++ = SkAlphaMulQ(c, scale);
188 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count)
196 NOFILTER_BITMAP_SHADER_SPRITEPROC16(this, x, y, dstC, count)
    [all...]
SkBitmapProcShader.h 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
25 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
94 *dstC++ = sample_bilerp(fx, fy, srcMaxX, srcMaxY, srcPixels, srcRB, proc_table);
108 *dstC++ = SkAlphaMulQ(c, srcScale);
143 *dstC++ = sample_bilerpx(fx, srcMaxX, srcPixels, srcRB, proc_table);
151 *dstC++ = SkAlphaMulQ(c, srcScale);
161 *dstC++ = sample_bilerp(fx, fy, srcMaxX, srcMaxY, srcPixels, srcRB, proc_table);
170 *dstC++ = SkAlphaMulQ(c, srcScale);
SkBitmapProcShader.cpp 162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
165 state.fShaderProc32(state, x, y, dstC, count);
195 sproc(state, buffer, n, dstC);
202 dstC += n;
206 void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
209 state.fShaderProc16(state, x, y, dstC, count);
228 sproc(state, buffer, n, dstC);
234 dstC += n;
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
73 *dstC++ = expanded_rgb16_to_8888(c, alpha);
123 *dstC++ = expanded_rgb16_to_8888(c, alpha);
132 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count)
181 *dstC++ = SkCompact_rgb_16(c);
231 *dstC++ = SkCompact_rgb_16(c);
SkXfermode.cpp 475 SkPMColor dstC = dst[i];
476 SkPMColor C = this->xferColor(src[i], dstC);
478 C = SkFourByteInterp(C, dstC, a);
493 SkPMColor dstC = SkPixel16ToPixel32(dst[i]);
494 dst[i] = SkPixel32ToPixel16_ToU16(this->xferColor(src[i], dstC));
500 SkPMColor dstC = SkPixel16ToPixel32(dst[i]);
501 SkPMColor C = this->xferColor(src[i], dstC);
503 C = SkFourByteInterp(C, dstC, a);
519 SkPMColor dstC = SkPixel4444ToPixel32(dst[i]);
520 dst[i] = SkPixel32ToPixel4444(this->xferColor(src[i], dstC));
    [all...]
SkDraw.cpp     [all...]
  /external/skia/src/effects/
SkGradientShader.cpp 846 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
847 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
904 *dstC++ = cache[toggle + fi]; \
911 SkPMColor* dstC, const SkPMColor* cache,
917 SkPMColor* SK_RESTRICT dstC,
925 sk_memset32_dither(dstC,
935 SkPMColor* SK_RESTRICT dstC,
    [all...]

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