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    Searched refs:edge1uv (Results 1 - 2 of 2) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 312 Vector2f edge1uv = new Vector2f(); local
319 t[1].subtract(t[0], edge1uv);
321 float det = edge1uv.x * edge2uv.y - edge1uv.y * edge2uv.x;
350 tangent.x = (edge2uv.y * edge1.x - edge1uv.y * edge2.x) * factor;
351 tangent.y = (edge2uv.y * edge1.y - edge1uv.y * edge2.y) * factor;
352 tangent.z = (edge2uv.y * edge1.z - edge1uv.y * edge2.z) * factor;
357 binormal.x = (edge1uv.x * edge2.x - edge2uv.x * edge1.x) * factor;
358 binormal.y = (edge1uv.x * edge2.y - edge2uv.x * edge1.y) * factor;
359 binormal.z = (edge1uv.x * edge2.z - edge2uv.x * edge1.z) * factor
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 732 Vector2f edge1uv = new Vector2f(); // y=0 local
736 t[1].subtract(t[0], edge1uv);
738 float det = edge1uv.x * edge2uv.y;// - edge1uv.y*edge2uv.x; = 0
763 binormal.y = (edge1uv.x * edge2.y) * factor;
764 binormal.z = (edge1uv.x * edge2.z) * factor;
    [all...]

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