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    Searched refs:fLockCount (Results 1 - 5 of 5) sorted by null

  /external/skia/src/core/
SkPixelRef.cpp 63 fLockCount = 0;
73 fLockCount = 0;
80 // only call me in your constructor, otherwise fLockCount tracking can get
84 fLockCount = SKPIXELREF_PRELOCKED_LOCKCOUNT;
93 SkASSERT(!fPreLocked || SKPIXELREF_PRELOCKED_LOCKCOUNT == fLockCount);
98 if (1 == ++fLockCount) {
105 SkASSERT(!fPreLocked || SKPIXELREF_PRELOCKED_LOCKCOUNT == fLockCount);
110 SkASSERT(fLockCount > 0);
111 if (0 == --fLockCount) {
  /external/skia/src/gpu/
GrResourceCache.h 141 bool isLocked() const { return fLockCount != 0; }
142 void lock() { ++fLockCount; }
144 GrAssert(fLockCount > 0);
145 --fLockCount;
153 int fLockCount;
GrResourceCache.cpp 16 fLockCount = 0;
29 GrAssert(fLockCount >= 0);
  /external/skia/include/core/
SkPixelRef.h 69 bool isLocked() const { return fLockCount > 0; }
229 int fLockCount;
  /external/icu4c/test/cintltst/
hpmufn.c 216 int fLockCount;
226 theMutex->fLockCount = 0;
239 TEST_ASSERT(This->fLockCount == 0);
242 This->fLockCount = 0;
250 This->fLockCount++;
258 This->fLockCount--;
259 TEST_ASSERT(This->fLockCount >= 0);

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