HomeSort by relevance Sort by last modified time
    Searched refs:fTileModeY (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkBitmapProcShader.cpp 30 fState.fTileModeY = (uint8_t)tmy;
38 fState.fTileModeY = buffer.readU8();
66 xy[1] = (TileMode)fState.fTileModeY;
76 buffer.write8(fState.fTileModeY);
326 gTileModeName[fState.fTileModeY]);
SkBitmapSampler.h 27 SkShader::TileMode getTileModeY() const { return fTileModeY; }
44 SkShader::TileMode fTileModeY;
SkBitmapProcState.h 69 uint8_t fTileModeY; // CONSTRUCTOR
SkBitmapProcState_matrixProcs.cpp 483 fIntTileProcY = choose_int_tile_proc(fTileModeY);
505 SkShader::kClamp_TileMode == fTileModeY)
518 SkShader::kRepeat_TileMode == fTileModeY)
524 fTileProcY = choose_tile_proc(fTileModeY);
SkBitmapProcState.cpp 359 SkShader::kClamp_TileMode == fTileModeY;
529 SkShader::kRepeat_TileMode == fTileModeY) {
SkBitmapSampler.cpp 29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy)

Completed in 98 milliseconds