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    Searched refs:fallbackColor (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGResource.cpp 35 static inline RenderSVGResource* requestPaintingResource(RenderSVGResourceMode mode, RenderObject* object, const RenderStyle* style, Color& fallbackColor)
119 fallbackColor = color;
123 RenderSVGResource* RenderSVGResource::fillPaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor)
125 return requestPaintingResource(ApplyToFillMode, object, style, fallbackColor);
128 RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor)
130 return requestPaintingResource(ApplyToStrokeMode, object, style, fallbackColor);
RenderSVGResource.h 79 static RenderSVGResource* fillPaintingResource(RenderObject*, const RenderStyle*, Color& fallbackColor);
80 static RenderSVGResource* strokePaintingResource(RenderObject*, const RenderStyle*, Color& fallbackColor);
RenderSVGPath.cpp 86 Color fallbackColor;
87 if (requiresFill && !RenderSVGResource::fillPaintingResource(this, style(), fallbackColor))
98 Color fallbackColor;
99 if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style(), fallbackColor))
155 Color fallbackColor;
156 if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(this, style, fallbackColor)) {
159 else if (fallbackColor.isValid()) {
161 fallbackResource->setColor(fallbackColor);
167 fallbackColor = Color();
168 RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(this, style, fallbackColor);
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SVGInlineTextBox.cpp 341 Color fallbackColor;
343 m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor);
345 m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor);
355 if (fallbackColor.isValid()) {
357 fallbackResource->setColor(fallbackColor);
SVGRenderTreeAsText.cpp 331 Color fallbackColor;
332 if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGPath*>(&path), path.style(), fallbackColor)) {
359 if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGPath*>(&path), path.style(), fallbackColor)) {

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