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Searched
refs:fallbackColor
(Results
1 - 5
of
5
) sorted by null
/external/webkit/Source/WebCore/rendering/svg/
RenderSVGResource.cpp
35
static inline RenderSVGResource* requestPaintingResource(RenderSVGResourceMode mode, RenderObject* object, const RenderStyle* style, Color&
fallbackColor
)
119
fallbackColor
= color;
123
RenderSVGResource* RenderSVGResource::fillPaintingResource(RenderObject* object, const RenderStyle* style, Color&
fallbackColor
)
125
return requestPaintingResource(ApplyToFillMode, object, style,
fallbackColor
);
128
RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderObject* object, const RenderStyle* style, Color&
fallbackColor
)
130
return requestPaintingResource(ApplyToStrokeMode, object, style,
fallbackColor
);
RenderSVGResource.h
79
static RenderSVGResource* fillPaintingResource(RenderObject*, const RenderStyle*, Color&
fallbackColor
);
80
static RenderSVGResource* strokePaintingResource(RenderObject*, const RenderStyle*, Color&
fallbackColor
);
RenderSVGPath.cpp
86
Color
fallbackColor
;
87
if (requiresFill && !RenderSVGResource::fillPaintingResource(this, style(),
fallbackColor
))
98
Color
fallbackColor
;
99
if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style(),
fallbackColor
))
155
Color
fallbackColor
;
156
if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(this, style,
fallbackColor
)) {
159
else if (
fallbackColor
.isValid()) {
161
fallbackResource->setColor(
fallbackColor
);
167
fallbackColor
= Color();
168
RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(this, style,
fallbackColor
);
[
all
...]
SVGInlineTextBox.cpp
341
Color
fallbackColor
;
343
m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style,
fallbackColor
);
345
m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style,
fallbackColor
);
355
if (
fallbackColor
.isValid()) {
357
fallbackResource->setColor(
fallbackColor
);
SVGRenderTreeAsText.cpp
331
Color
fallbackColor
;
332
if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGPath*>(&path), path.style(),
fallbackColor
)) {
359
if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGPath*>(&path), path.style(),
fallbackColor
)) {
Completed in 3907 milliseconds