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  /dalvik/dx/tests/102-verify-nonwide-math/
run 32 oneop fdiv
  /external/llvm/test/MC/MBlaze/
mblaze_fpu.s 24 # CHECK: fdiv
27 fdiv r0, r1, r2
  /external/valgrind/main/none/tests/ppc32/
jm-fp.stdout.exp 389 fdiv 0010000000000001, 0010000000000001 => 3ff0000000000000
390 fdiv 0010000000000001, 80100094e0000359 => bfeffed64ad20d22
391 fdiv 0010000000000001, 7ff0000000000000 => 0000000000000000
392 fdiv 0010000000000001, fff8000000000000 => fff8000000000000
393 fdiv 3fe00094e0000359, 0010000000000001 => 7fc00094e0000358
394 fdiv 3fe00094e0000359, 80100094e0000359 => ffc0000000000000
395 fdiv 3fe00094e0000359, 7ff0000000000000 => 0000000000000000
396 fdiv 3fe00094e0000359, fff8000000000000 => fff8000000000000
397 fdiv bfe0000000000001, 0010000000000001 => ffc0000000000000
398 fdiv bfe0000000000001, 80100094e0000359 => 7fbffed64ad20d2
    [all...]
  /external/valgrind/main/none/tests/ppc64/
jm-fp.stdout.exp 389 fdiv 0010000000000001, 0010000000000001 => 3ff0000000000000
390 fdiv 0010000000000001, 80100094e0000359 => bfeffed64ad20d22
391 fdiv 0010000000000001, 7ff0000000000000 => 0000000000000000
392 fdiv 0010000000000001, fff8000000000000 => fff8000000000000
393 fdiv 3fe00094e0000359, 0010000000000001 => 7fc00094e0000358
394 fdiv 3fe00094e0000359, 80100094e0000359 => ffc0000000000000
395 fdiv 3fe00094e0000359, 7ff0000000000000 => 0000000000000000
396 fdiv 3fe00094e0000359, fff8000000000000 => fff8000000000000
397 fdiv bfe0000000000001, 0010000000000001 => ffc0000000000000
398 fdiv bfe0000000000001, 80100094e0000359 => 7fbffed64ad20d2
    [all...]
  /external/compiler-rt/lib/
divsf3.c 22 ARM_EABI_FNALIAS(fdiv, divsf3);
  /external/quake/quake/src/QW/client/
d_draw.s 193 // now start the FDIV for the end of the span
199 jz LCleanup1 // if only one pixel, no need to start an FDIV
231 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
268 fdiv %st(1),%st(0) // z = 1/1/z
320 // pick up after the FDIV that was left in flight previously
429 // start FDIV for end of next segment in flight, so it can overlap
436 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
454 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
467 fdiv %st(1),%st(0) // z = 1/1/z
524 // pick up after the FDIV that was left in flight previousl
    [all...]
d_draw16.s 197 // now start the FDIV for the end of the span
203 jz LCleanup1 // if only one pixel, no need to start an FDIV
235 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
272 fdiv %st(1),%st(0) // z = 1/1/z
323 // pick up after the FDIV that was left in flight previously
460 // start FDIV for end of next segment in flight, so it can overlap
467 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
485 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
498 fdiv %st(1),%st(0) // z = 1/1/z
583 // pick up after the FDIV that was left in flight previousl
    [all...]
d_spr8.s 221 // now start the FDIV for the end of the span
227 jz LCleanup1 // if only one pixel, no need to start an FDIV
259 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
296 fdiv %st(1),%st(0) // z = 1/1/z
347 // pick up after the FDIV that was left in flight previously
492 // start FDIV for end of next segment in flight, so it can overlap
499 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
517 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
530 fdiv %st(1),%st(0) // z = 1/1/z
614 // pick up after the FDIV that was left in flight previousl
    [all...]
d_draw.asm 321 fdiv st(1),st(0)
359 fdiv st(0),st(1)
388 fdiv st(0),st(1)
519 fdiv st(0),st(1)
530 fdiv st(0),st(1)
d_draw16.asm 323 fdiv st(1),st(0)
361 fdiv st(0),st(1)
390 fdiv st(0),st(1)
545 fdiv st(0),st(1)
556 fdiv st(0),st(1)
d_spr8.asm 334 fdiv st(2),st(0)
383 fdiv st(0),st(1)
412 fdiv st(0),st(1)
582 fdiv st(0),st(1)
593 fdiv st(0),st(1)
  /external/quake/quake/src/WinQuake/
d_draw.s 193 // now start the FDIV for the end of the span
199 jz LCleanup1 // if only one pixel, no need to start an FDIV
231 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
268 fdiv %st(1),%st(0) // z = 1/1/z
320 // pick up after the FDIV that was left in flight previously
429 // start FDIV for end of next segment in flight, so it can overlap
436 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
454 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
467 fdiv %st(1),%st(0) // z = 1/1/z
524 // pick up after the FDIV that was left in flight previousl
    [all...]
d_draw16.s 197 // now start the FDIV for the end of the span
203 jz LCleanup1 // if only one pixel, no need to start an FDIV
235 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
272 fdiv %st(1),%st(0) // z = 1/1/z
323 // pick up after the FDIV that was left in flight previously
460 // start FDIV for end of next segment in flight, so it can overlap
467 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
485 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
498 fdiv %st(1),%st(0) // z = 1/1/z
583 // pick up after the FDIV that was left in flight previousl
    [all...]
d_spr8.s 221 // now start the FDIV for the end of the span
227 jz LCleanup1 // if only one pixel, no need to start an FDIV
259 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
296 fdiv %st(1),%st(0) // z = 1/1/z
347 // pick up after the FDIV that was left in flight previously
492 // start FDIV for end of next segment in flight, so it can overlap
499 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
517 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
530 fdiv %st(1),%st(0) // z = 1/1/z
614 // pick up after the FDIV that was left in flight previousl
    [all...]
  /external/llvm/utils/vim/
llvm.vim 26 syn keyword llvmStatement sdiv udiv fdiv srem urem frem
  /external/llvm/test/MC/X86/
x86-32.s 345 // CHECK: fdiv %st(0)
347 fdiv %st(0), %st
  /external/valgrind/main/auxprogs/
ppcfround.c 188 INSN(fdiv, "fdiv %%f4, %%f1,%%f2");
189 INSN(fdiv_, "fdiv. %%f4, %%f1,%%f2");
457 do_N_binary("fdiv", insn_fdiv, args, nargs, SHOW_ALL);
  /external/v8/test/cctest/
test-disasm-x64.cc 341 __ fdiv(3);
test-disasm-ia32.cc 361 __ fdiv(3);
  /external/llvm/lib/AsmParser/
LLLexer.cpp 598 INSTKEYWORD(udiv, UDiv); INSTKEYWORD(sdiv, SDiv); INSTKEYWORD(fdiv, FDiv);
  /external/llvm/test/Bindings/Ocaml/
vmcore.ml 225 * RUN: grep {@const_fdiv = global double fdiv } < %t.ll
    [all...]
  /external/v8/src/ia32/
assembler-ia32.h 942 void fdiv(int i);
    [all...]
assembler-ia32.cc 1769 void Assembler::fdiv(int i) { function in class:v8::internal::Assembler
    [all...]
  /external/v8/src/x64/
assembler-x64.h     [all...]
assembler-x64.cc 2359 void Assembler::fdiv(int i) { function in class:v8::internal::Assembler
    [all...]

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