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    Searched refs:gVertexShader (Results 1 - 16 of 16) sorted by null

  /cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp 27 static const char gVertexShader[] =
34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
attach_shader_one.cpp 27 static const char gVertexShader[] =
41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 126 static const char gVertexShader[] =
135 return gVertexShader;
SurfaceTextureRenderer.cpp 160 static const char gVertexShader[] =
171 return gVertexShader;
WarpRenderer.cpp 160 static const char gVertexShader[] =
173 return gVertexShader;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 126 static const char gVertexShader[] =
135 return gVertexShader;
SurfaceTextureRenderer.cpp 160 static const char gVertexShader[] =
171 return gVertexShader;
WarpRenderer.cpp 160 static const char gVertexShader[] =
173 return gVertexShader;
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 45 static const char gVertexShader[] =
131 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
111 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
111 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 139 static const char gVertexShader[] =
269 int pgm = createProgram(gVertexShader, pgmTxt);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 49 static const char gVertexShader[] =
294 GLint tex2DProgram = createProgram(gVertexShader, gFragmentShader);
296 GLint tex2DInvProgram = createProgram(gVertexShader, gFragmentShaderInverted);
299 createProgram(gVertexShader, gSurfaceTextureOESFragmentShader);
301 createProgram(gVertexShader, gSurfaceTextureOESFragmentShaderInverted);
303 createProgram(gVertexShader, gRepeatTexFragmentShader);
305 createProgram(gVertexShader, gRepeatTexFragmentShaderInverted);
    [all...]
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 66 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
144 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 66 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
167 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 68 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
161 gProgram = createProgram(gVertexShader, gFragmentShader);

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