OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:gVertexShader
(Results
1 - 16
of
16
) sorted by null
/cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp
27
static const char
gVertexShader
[] =
34
GLuint vertexShader = loadShader(GL_VERTEX_SHADER,
gVertexShader
);
attach_shader_one.cpp
27
static const char
gVertexShader
[] =
41
GLuint vertexShader = loadShader(GL_VERTEX_SHADER,
gVertexShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp
126
static const char
gVertexShader
[] =
135
return
gVertexShader
;
SurfaceTextureRenderer.cpp
160
static const char
gVertexShader
[] =
171
return
gVertexShader
;
WarpRenderer.cpp
160
static const char
gVertexShader
[] =
173
return
gVertexShader
;
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp
126
static const char
gVertexShader
[] =
135
return
gVertexShader
;
SurfaceTextureRenderer.cpp
160
static const char
gVertexShader
[] =
171
return
gVertexShader
;
WarpRenderer.cpp
160
static const char
gVertexShader
[] =
173
return
gVertexShader
;
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
45
static const char
gVertexShader
[] =
131
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
27
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
111
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
27
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
111
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl_perf/
fill_common.cpp
139
static const char
gVertexShader
[] =
269
int pgm = createProgram(
gVertexShader
, pgmTxt);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp
49
static const char
gVertexShader
[] =
294
GLint tex2DProgram = createProgram(
gVertexShader
, gFragmentShader);
296
GLint tex2DInvProgram = createProgram(
gVertexShader
, gFragmentShaderInverted);
299
createProgram(
gVertexShader
, gSurfaceTextureOESFragmentShader);
301
createProgram(
gVertexShader
, gSurfaceTextureOESFragmentShaderInverted);
303
createProgram(
gVertexShader
, gRepeatTexFragmentShader);
305
createProgram(
gVertexShader
, gRepeatTexFragmentShaderInverted);
[
all
...]
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
66
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
144
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
66
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
167
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
68
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
161
gProgram = createProgram(
gVertexShader
, gFragmentShader);
Completed in 500 milliseconds