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Searched
refs:getGameTime
(Results
1 - 23
of
23
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObject.java
122
final float gameTime = time.
getGameTime
();
124
Utils.close(mLastTouchedFloorTime, time.
getGameTime
(), COLLISION_SURFACE_DECAY_TIME);
130
final float gameTime = time.
getGameTime
();
132
Utils.close(mLastTouchedCeilingTime, time.
getGameTime
(), COLLISION_SURFACE_DECAY_TIME);
138
final float gameTime = time.
getGameTime
();
140
Utils.close(mLastTouchedLeftWallTime, time.
getGameTime
(), COLLISION_SURFACE_DECAY_TIME);
146
final float gameTime = time.
getGameTime
();
148
Utils.close(mLastTouchedRightWallTime, time.
getGameTime
(), COLLISION_SURFACE_DECAY_TIME);
InputSystem.java
47
mTrackball.press(time.
getGameTime
(), mTrackball.getX() + x, mTrackball.getY() + y);
56
mTouchScreen.press(index, time.
getGameTime
(), x, params.gameHeight - y);
82
mOrientationSensor.press(time.
getGameTime
(), horizontalMotion, verticalMotion);
88
final float gameTime = time.
getGameTime
();
CrusherAndouComponent.java
43
if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.
getGameTime
())) {
ButtonAnimationComponent.java
64
mLastPressedTime.value = time.
getGameTime
();
TimeSystem.java
96
public float
getGameTime
() {
LauncherComponent.java
64
final float gameTime = time.
getGameTime
();
98
final float gameTime = time.
getGameTime
();
AttackAtDistanceComponent.java
56
final float currentTime = time.
getGameTime
();
PopOutComponent.java
72
final float currentTime = time.
getGameTime
();
SimpleCollisionComponent.java
75
float time = timeSystem.
getGameTime
();
HitReactionComponent.java
151
final float gameTime = time.
getGameTime
();
250
final float gameTime = time.
getGameTime
();
253
if (time.
getGameTime
() > mLastHitTime + mInvincibleTime) {
CameraSystem.java
73
mTargetChangedTime = time.
getGameTime
();
114
final float delta = time.
getGameTime
() - mTargetChangedTime;
DoorAnimationComponent.java
142
final float gameTime = time.
getGameTime
();
FadeDrawableComponent.java
65
final float currentTime = time.
getGameTime
();
AndouKun.java
517
mGame.
getGameTime
(),
535
mGame.
getGameTime
(),
554
mTotalGameTime += mGame.
getGameTime
();
591
mGame.
getGameTime
(),
GhostComponent.java
112
final float gameTime = time.
getGameTime
();
LaunchProjectileComponent.java
91
final float gameTime = time.
getGameTime
();
Game.java
534
public float
getGameTime
() {
535
return BaseObject.sSystemRegistry.timeSystem.
getGameTime
();
PlayerComponent.java
218
final float gameTime = time.
getGameTime
();
540
mGhostDeactivatedTime = sSystemRegistry.timeSystem.
getGameTime
() + delay;
AnimationComponent.java
127
final float gameTime = time.
getGameTime
();
BackgroundCollisionComponent.java
286
float time = timeSystem.
getGameTime
();
InputGameInterface.java
86
final float gameTime = sSystemRegistry.timeSystem.
getGameTime
();
NPCAnimationComponent.java
123
final float airTime = time.
getGameTime
() - parentObject.getLastTouchedFloorTime();
PatrolComponent.java
203
final float gameTime = time.
getGameTime
();
Completed in 180 milliseconds