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Searched
refs:getProtectedTexName
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/
SurfaceFlinger.h
217
GLuint
getProtectedTexName
() const { return mProtectedTexName; }
Layer.cpp
371
glBindTexture(GL_TEXTURE_2D, mFlinger->
getProtectedTexName
());
Completed in 19 milliseconds