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    Searched refs:getProtectedTexName (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.h 217 GLuint getProtectedTexName() const { return mProtectedTexName; }
Layer.cpp 371 glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());

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