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Searched
refs:gglCtx
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/glsl/
ir_to_llvm.h
8
const struct GGLState *
gglCtx
, const char * shaderSuffix);
ir_to_llvm.cpp
82
const GGLState *
gglCtx
);
84
const GGLState *
gglCtx
);
100
const GGLState *
gglCtx
;
105
ir_to_llvm_visitor(llvm::Module* p_mod, const GGLState *
GGLCtx
, const char * suffix)
107
(llvm::BasicBlock*)0)), bb(0), bld(ctx),
gglCtx
(
GGLCtx
), shaderSuffix(suffix),
[
all
...]
/external/mesa3d/src/pixelflinger2/
llvm_scanline.cpp
261
Value * GenerateFSBlend(const GGLState *
gglCtx
, const GGLPixelFormat format, /*const RegDesc * regDesc,*/
267
if (!
gglCtx
->blendState.enable) {
335
Value * constant = constIntVec(builder,
gglCtx
->blendState.color[0],
336
gglCtx
->blendState.color[1],
337
gglCtx
->blendState.color[2],
338
gglCtx
->blendState.color[3]);
348
Value * sf = BlendFactor(
gglCtx
->blendState.scf, src, dst,
351
if (
gglCtx
->blendState.scf !=
gglCtx
->blendState.saf) {
352
Value * sfA = BlendFactor(
gglCtx
->blendState.saf, srcA, dstA
[
all
...]
llvm_texture.cpp
276
const GGLState *
gglCtx
)
304
Value * x = texcoordWrap(builder,
gglCtx
->textureState.textures[sampler].wrapS,
306
Value * y = texcoordWrap(builder,
gglCtx
->textureState.textures[sampler].wrapT,
321
if (0 ==
gglCtx
->textureState.textures[sampler].minFilter &&
322
0 ==
gglCtx
->textureState.textures[sampler].magFilter) { // GL_NEAREST
324
gglCtx
->textureState.textures[sampler].format/*, dstDesc*/);
326
} else if (1 ==
gglCtx
->textureState.textures[sampler].minFilter &&
327
1 ==
gglCtx
->textureState.textures[sampler].magFilter) { // GL_LINEAR
330
gglCtx
->textureState.textures[sampler].format/*, dstDesc*/);
366
const GGLState *
gglCtx
)
[
all
...]
shader.cpp
360
const GGLState *
gglCtx
;
368
const GGLState *
gglCtx
= ctx->
gglCtx
;
372
symbol = (void *)
gglCtx
->textureState.textureData;
374
symbol = (void *)
gglCtx
->textureState.textureDimensions;
387
gl_shader_program * program, const GGLState *
gglCtx
)
389
SymbolLookupContext ctx = {
gglCtx
, program, shader};
420
void GenerateScanLine(const GGLState *
gglCtx
, const gl_shader_program * program, llvm::Module * mod,
[
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...]
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