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    Searched refs:gglFixedToIntRound (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/
raster.cpp 72 GGLint xd = gglFixedToIntRound(c->state.raster.x);
73 GGLint yd = gglFixedToIntRound(c->state.raster.y);
210 gglFixedToIntRound(x),
211 gglFixedToIntRound(y),
212 gglFixedToIntRound(x)+w,
213 gglFixedToIntRound(y)+h);
  /system/core/include/private/pixelflinger/
ggl_fixed.h 36 inline GGLfixed gglFixedToIntRound(GGLfixed f) ALWAYS_INLINE ;
48 GGLfixed gglFixedToIntRound(GGLfixed f) {
71 return gglFixedToIntRound(v)<<FIXED_BITS;
  /frameworks/native/opengl/libagl/
texture.cpp 750 gglFixedToIntRound(x),
751 gglFixedToIntRound(y),
752 gglFixedToIntRound(x)+w,
753 gglFixedToIntRound(y)+h);
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