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    Searched refs:glType (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
70 *glType = GraphicsContext3D::UNSIGNED_BYTE;
75 *glType = GraphicsContext3D::UNSIGNED_BYTE;
78 *glType = GraphicsContext3D::UNSIGNED_BYTE;
110 unsigned int glType = 0;
112 convertFormat(context, format, &glFormat, &glType, &swizzle);
117 0, glFormat, glType);
159 unsigned int glType = 0;
161 convertFormat(m_context, m_format, &glFormat, &glType, &swizzle);
163 ASSERT(glFormat == GraphicsContext3D::RGBA && glType == GraphicsContext3D::UNSIGNED_BYTE)
    [all...]
  /sdk/emulator/opengl/system/OpenglSystemCommon/
gralloc_cb.h 41 glType(p_glType),
92 int glType; // OpenGL type enum used when uploading to host
  /sdk/emulator/opengl/system/gralloc/
gralloc.cpp 153 GLenum glType = 0;
163 glType = GL_UNSIGNED_BYTE;
168 glType = GL_UNSIGNED_BYTE;
173 glType = GL_UNSIGNED_SHORT_5_6_5;
178 glType = GL_UNSIGNED_SHORT_5_5_5_1;
183 glType = GL_UNSIGNED_SHORT_4_4_4_4;
193 glType = GL_UNSIGNED_SHORT;
232 w, h, glFormat, glType);
647 int bpp = glUtilsPixelBitSize(cb->glFormat, cb->glType) >> 3;
663 cb->glFormat, cb->glType,
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  /frameworks/rs/driver/
rsdAllocation.cpp 94 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
124 0, drv->glFormat, drv->glType, p);
129 drv->glFormat, drv->glType, p);
150 if (!drv->glType || !drv->glFormat) {
251 drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
346 drv->glFormat, drv->glType, alloc->getPtr());
rsdAllocation.h 46 GLenum glType;

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