HomeSort by relevance Sort by last modified time
    Searched refs:grab_state (Results 1 - 3 of 3) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m 259 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
508 if ( grab_state == QZ_UNGRABBED ) {
511 grab_state = QZ_VISIBLE_GRAB;
513 grab_state = QZ_INVISIBLE_GRAB;
516 else if ( grab_state == QZ_VISIBLE_GRAB ) {
518 grab_state = QZ_UNGRABBED;
520 grab_state = QZ_INVISIBLE_GRAB;
523 assert( grab_state == QZ_INVISIBLE_GRAB );
526 grab_state = QZ_UNGRABBED;
528 grab_state = QZ_VISIBLE_GRAB
    [all...]
SDL_QuartzVideo.h 106 Uint8 grab_state; /* used to manage grab behavior */ member in struct:SDL_PrivateVideoData
154 #define grab_state (this->hidden->grab_state) macro
SDL_QuartzEvents.m 839 if ( grab_state == QZ_INVISIBLE_GRAB ) {
874 if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
    [all...]

Completed in 66 milliseconds