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    Searched refs:graphicsContext3D (Results 1 - 19 of 19) sorted by null

  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderbuffer.cpp 43 , m_internalFormat(GraphicsContext3D::RGBA4)
50 setObject(context()->graphicsContext3D()->createRenderbuffer());
55 context()->graphicsContext3D()->deleteRenderbuffer(object);
WebGLShader.cpp 46 setObject(context()->graphicsContext3D()->createShader(type));
51 context()->graphicsContext3D()->deleteShader(object);
WebGLVertexArrayObjectOES.cpp 50 Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
62 Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
WebGLObject.cpp 63 m_context->graphicsContext3D()->makeContextCurrent();
OESVertexArrayObject.cpp 84 Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
95 m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
99 Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
WebGLProgram.cpp 46 setObject(context()->graphicsContext3D()->createProgram());
51 context()->graphicsContext3D()->deleteProgram(obj);
67 GraphicsContext3D* context3d = context()->graphicsContext3D();
74 context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs);
109 case GraphicsContext3D::VERTEX_SHADER:
111 case GraphicsContext3D::FRAGMENT_SHADER:
123 case GraphicsContext3D::VERTEX_SHADER:
128 case GraphicsContext3D::FRAGMENT_SHADER:
143 case GraphicsContext3D::VERTEX_SHADER
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WebGLBuffer.cpp 49 setObject(context()->graphicsContext3D()->createBuffer());
55 context()->graphicsContext3D()->deleteBuffer(object);
72 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
92 case GraphicsContext3D::ARRAY_BUFFER:
137 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
147 case GraphicsContext3D::ARRAY_BUFFER:
199 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
WebGLFramebuffer.cpp 82 setObject(context()->graphicsContext3D()->createFramebuffer());
92 case GraphicsContext3D::COLOR_ATTACHMENT0:
99 case GraphicsContext3D::DEPTH_ATTACHMENT:
102 case GraphicsContext3D::STENCIL_ATTACHMENT:
105 case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
120 case GraphicsContext3D::COLOR_ATTACHMENT0:
123 case GraphicsContext3D::DEPTH_ATTACHMENT:
126 case GraphicsContext3D::STENCIL_ATTACHMENT:
129 case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
142 case GraphicsContext3D::COLOR_ATTACHMENT0
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WebGLTexture.cpp 45 , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR)
46 , m_magFilter(GraphicsContext3D::LINEAR)
47 , m_wrapS(GraphicsContext3D::REPEAT)
48 , m_wrapT(GraphicsContext3D::REPEAT)
53 setObject(context()->graphicsContext3D()->createTexture());
64 case GraphicsContext3D::TEXTURE_2D:
69 case GraphicsContext3D::TEXTURE_CUBE_MAP:
83 case GraphicsContext3D::TEXTURE_MIN_FILTER:
85 case GraphicsContext3D::NEAREST:
86 case GraphicsContext3D::LINEAR
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WebGLRenderingContext.h 32 #include "GraphicsContext3D.h"
281 GraphicsContext3D* graphicsContext3D() const { return m_context.get(); }
304 WebGLRenderingContext(HTMLCanvasElement*, PassRefPtr<GraphicsContext3D>, GraphicsContext3D::Attributes);
354 RefPtr<GraphicsContext3D> m_context;
446 GraphicsContext3D::Attributes m_attributes;
CanvasRenderingContext2D.cpp 67 #include "GraphicsContext3D.h"
135 m_drawingBuffer = m_context3D->graphicsContext3D()->createDrawingBuffer(IntSize(canvas->width(), canvas->height()));
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
Canvas2DLayerChromium.cpp 38 #include "GraphicsContext3D.h"
59 layerRenderer()->removeChildContext(m_drawingBuffer->graphicsContext3D().get());
67 GraphicsContext3D* context = layerRendererContext();
71 context->activeTexture(GraphicsContext3D::TEXTURE0);
72 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
74 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE);
75 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDG
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GLES2Canvas.cpp 38 #include "GraphicsContext3D.h"
215 m_context->graphicsContext3D()->deleteBuffer(m_pathIndexBuffer);
217 m_context->graphicsContext3D()->deleteBuffer(m_pathVertexBuffer);
252 m_context->enable(GraphicsContext3D::SCISSOR_TEST);
254 m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
255 m_context->disable(GraphicsContext3D::SCISSOR_TEST);
296 m_context->drawArrays(GraphicsContext3D::TRIANGLE_STRIP, 0, 4);
358 beginStencilDraw(GraphicsContext3D::INCR);
382 beginStencilDraw(GraphicsContext3D::DECR);
401 m_context->setActiveTexture(GraphicsContext3D::TEXTURE0)
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.h 34 #include "GraphicsContext3D.h"
60 friend class GraphicsContext3D;
111 PassRefPtr<GraphicsContext3D> graphicsContext3D() const { return m_context; }
114 static PassRefPtr<DrawingBuffer> create(GraphicsContext3D*, const IntSize&);
116 DrawingBuffer(GraphicsContext3D*, const IntSize&, bool multisampleExtensionSupported, bool packedDepthStencilExtensionSupported);
121 RefPtr<GraphicsContext3D> m_context;
SharedGraphicsContext3D.h 34 #include "GraphicsContext3D.h"
71 // Functions that delegate directly to GraphicsContext3D, with caching
134 GraphicsContext3D* graphicsContext3D() const { return m_context.get(); }
147 SharedGraphicsContext3D(PassRefPtr<GraphicsContext3D>, PassOwnPtr<SolidFillShader>, PassOwnPtr<TexShader>, PassOwnPtr<BicubicShader>, PassOwnArrayPtr<OwnPtr<ConvolutionShader> >);
153 RefPtr<GraphicsContext3D> m_context;
  /external/webkit/Source/WebKit/chromium/public/
WebView.h 356 virtual WebGraphicsContext3D* graphicsContext3D() = 0;
  /external/webkit/Source/WebKit/chromium/src/
WebViewImpl.h 45 #include "GraphicsContext3D.h"
348 virtual WebGraphicsContext3D* graphicsContext3D();
536 // If we attempt to fetch the on-screen GraphicsContext3D before
539 RefPtr<WebCore::GraphicsContext3D> m_temporaryOnscreenGraphicsContext3D;
GraphicsContext3DChromium.cpp 35 #include "GraphicsContext3D.h"
66 // 1. GraphicsContext3D delegates to GraphicsContext3DInternal. This is done
68 // implementations; GraphicsContext3D only provides us the m_internal
103 bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow)
133 WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(GraphicsContext3D* context)
242 webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
520 GraphicsContext3D::Attributes GraphicsContext3DInternal::getContextAttributes()
523 GraphicsContext3D::Attributes attributes;
758 String extensionsString = getString(GraphicsContext3D::EXTENSIONS);
815 // GraphicsContext3D
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WebViewImpl.cpp 63 #include "GraphicsContext3D.h"
151 GraphicsContext3D::Attributes getCompositorContextAttributes()
163 GraphicsContext3D::Attributes attributes;
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