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Searched
refs:graphicsContext3D
(Results
1 - 19
of
19
) sorted by null
/external/webkit/Source/WebCore/html/canvas/
WebGLRenderbuffer.cpp
43
, m_internalFormat(
GraphicsContext3D
::RGBA4)
50
setObject(context()->
graphicsContext3D
()->createRenderbuffer());
55
context()->
graphicsContext3D
()->deleteRenderbuffer(object);
WebGLShader.cpp
46
setObject(context()->
graphicsContext3D
()->createShader(type));
51
context()->
graphicsContext3D
()->deleteShader(object);
WebGLVertexArrayObjectOES.cpp
50
Extensions3D* extensions = context()->
graphicsContext3D
()->getExtensions();
62
Extensions3D* extensions = context()->
graphicsContext3D
()->getExtensions();
WebGLObject.cpp
63
m_context->
graphicsContext3D
()->makeContextCurrent();
OESVertexArrayObject.cpp
84
Extensions3D* extensions = m_context->
graphicsContext3D
()->getExtensions();
95
m_context->
graphicsContext3D
()->synthesizeGLError(
GraphicsContext3D
::INVALID_OPERATION);
99
Extensions3D* extensions = m_context->
graphicsContext3D
()->getExtensions();
WebGLProgram.cpp
46
setObject(context()->
graphicsContext3D
()->createProgram());
51
context()->
graphicsContext3D
()->deleteProgram(obj);
67
GraphicsContext3D
* context3d = context()->
graphicsContext3D
();
74
context3d->getProgramiv(object(),
GraphicsContext3D
::ACTIVE_ATTRIBUTES, &numAttribs);
109
case
GraphicsContext3D
::VERTEX_SHADER:
111
case
GraphicsContext3D
::FRAGMENT_SHADER:
123
case
GraphicsContext3D
::VERTEX_SHADER:
128
case
GraphicsContext3D
::FRAGMENT_SHADER:
143
case
GraphicsContext3D
::VERTEX_SHADER
[
all
...]
WebGLBuffer.cpp
49
setObject(context()->
graphicsContext3D
()->createBuffer());
55
context()->
graphicsContext3D
()->deleteBuffer(object);
72
case
GraphicsContext3D
::ELEMENT_ARRAY_BUFFER:
92
case
GraphicsContext3D
::ARRAY_BUFFER:
137
case
GraphicsContext3D
::ELEMENT_ARRAY_BUFFER:
147
case
GraphicsContext3D
::ARRAY_BUFFER:
199
if (target ==
GraphicsContext3D
::ARRAY_BUFFER || target ==
GraphicsContext3D
::ELEMENT_ARRAY_BUFFER)
WebGLFramebuffer.cpp
82
setObject(context()->
graphicsContext3D
()->createFramebuffer());
92
case
GraphicsContext3D
::COLOR_ATTACHMENT0:
99
case
GraphicsContext3D
::DEPTH_ATTACHMENT:
102
case
GraphicsContext3D
::STENCIL_ATTACHMENT:
105
case
GraphicsContext3D
::DEPTH_STENCIL_ATTACHMENT:
120
case
GraphicsContext3D
::COLOR_ATTACHMENT0:
123
case
GraphicsContext3D
::DEPTH_ATTACHMENT:
126
case
GraphicsContext3D
::STENCIL_ATTACHMENT:
129
case
GraphicsContext3D
::DEPTH_STENCIL_ATTACHMENT:
142
case
GraphicsContext3D
::COLOR_ATTACHMENT0
[
all
...]
WebGLTexture.cpp
45
, m_minFilter(
GraphicsContext3D
::NEAREST_MIPMAP_LINEAR)
46
, m_magFilter(
GraphicsContext3D
::LINEAR)
47
, m_wrapS(
GraphicsContext3D
::REPEAT)
48
, m_wrapT(
GraphicsContext3D
::REPEAT)
53
setObject(context()->
graphicsContext3D
()->createTexture());
64
case
GraphicsContext3D
::TEXTURE_2D:
69
case
GraphicsContext3D
::TEXTURE_CUBE_MAP:
83
case
GraphicsContext3D
::TEXTURE_MIN_FILTER:
85
case
GraphicsContext3D
::NEAREST:
86
case
GraphicsContext3D
::LINEAR
[
all
...]
WebGLRenderingContext.h
32
#include "
GraphicsContext3D
.h"
281
GraphicsContext3D
*
graphicsContext3D
() const { return m_context.get(); }
304
WebGLRenderingContext(HTMLCanvasElement*, PassRefPtr<
GraphicsContext3D
>,
GraphicsContext3D
::Attributes);
354
RefPtr<
GraphicsContext3D
> m_context;
446
GraphicsContext3D
::Attributes m_attributes;
CanvasRenderingContext2D.cpp
67
#include "
GraphicsContext3D
.h"
135
m_drawingBuffer = m_context3D->
graphicsContext3D
()->createDrawingBuffer(IntSize(canvas->width(), canvas->height()));
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/chromium/
Canvas2DLayerChromium.cpp
38
#include "
GraphicsContext3D
.h"
59
layerRenderer()->removeChildContext(m_drawingBuffer->
graphicsContext3D
().get());
67
GraphicsContext3D
* context = layerRendererContext();
71
context->activeTexture(
GraphicsContext3D
::TEXTURE0);
72
context->bindTexture(
GraphicsContext3D
::TEXTURE_2D, m_textureId);
74
context->texImage2DResourceSafe(
GraphicsContext3D
::TEXTURE_2D, 0,
GraphicsContext3D
::RGBA, size.width(), size.height(), 0,
GraphicsContext3D
::RGBA,
GraphicsContext3D
::UNSIGNED_BYTE);
75
// Set the min-mag filters to linear and wrap modes to
GraphicsContext3D
::CLAMP_TO_EDG
[
all
...]
GLES2Canvas.cpp
38
#include "
GraphicsContext3D
.h"
215
m_context->
graphicsContext3D
()->deleteBuffer(m_pathIndexBuffer);
217
m_context->
graphicsContext3D
()->deleteBuffer(m_pathVertexBuffer);
252
m_context->enable(
GraphicsContext3D
::SCISSOR_TEST);
254
m_context->clear(
GraphicsContext3D
::COLOR_BUFFER_BIT);
255
m_context->disable(
GraphicsContext3D
::SCISSOR_TEST);
296
m_context->drawArrays(
GraphicsContext3D
::TRIANGLE_STRIP, 0, 4);
358
beginStencilDraw(
GraphicsContext3D
::INCR);
382
beginStencilDraw(
GraphicsContext3D
::DECR);
401
m_context->setActiveTexture(
GraphicsContext3D
::TEXTURE0)
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.h
34
#include "
GraphicsContext3D
.h"
60
friend class
GraphicsContext3D
;
111
PassRefPtr<
GraphicsContext3D
>
graphicsContext3D
() const { return m_context; }
114
static PassRefPtr<DrawingBuffer> create(
GraphicsContext3D
*, const IntSize&);
116
DrawingBuffer(
GraphicsContext3D
*, const IntSize&, bool multisampleExtensionSupported, bool packedDepthStencilExtensionSupported);
121
RefPtr<
GraphicsContext3D
> m_context;
SharedGraphicsContext3D.h
34
#include "
GraphicsContext3D
.h"
71
// Functions that delegate directly to
GraphicsContext3D
, with caching
134
GraphicsContext3D
*
graphicsContext3D
() const { return m_context.get(); }
147
SharedGraphicsContext3D(PassRefPtr<
GraphicsContext3D
>, PassOwnPtr<SolidFillShader>, PassOwnPtr<TexShader>, PassOwnPtr<BicubicShader>, PassOwnArrayPtr<OwnPtr<ConvolutionShader> >);
153
RefPtr<
GraphicsContext3D
> m_context;
/external/webkit/Source/WebKit/chromium/public/
WebView.h
356
virtual WebGraphicsContext3D*
graphicsContext3D
() = 0;
/external/webkit/Source/WebKit/chromium/src/
WebViewImpl.h
45
#include "
GraphicsContext3D
.h"
348
virtual WebGraphicsContext3D*
graphicsContext3D
();
536
// If we attempt to fetch the on-screen
GraphicsContext3D
before
539
RefPtr<WebCore::
GraphicsContext3D
> m_temporaryOnscreenGraphicsContext3D;
GraphicsContext3DChromium.cpp
35
#include "
GraphicsContext3D
.h"
66
// 1.
GraphicsContext3D
delegates to GraphicsContext3DInternal. This is done
68
// implementations;
GraphicsContext3D
only provides us the m_internal
103
bool GraphicsContext3DInternal::initialize(
GraphicsContext3D
::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow)
133
WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(
GraphicsContext3D
* context)
242
webGLContext->
graphicsContext3D
()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
520
GraphicsContext3D
::Attributes GraphicsContext3DInternal::getContextAttributes()
523
GraphicsContext3D
::Attributes attributes;
758
String extensionsString = getString(
GraphicsContext3D
::EXTENSIONS);
815
//
GraphicsContext3D
[
all
...]
WebViewImpl.cpp
63
#include "
GraphicsContext3D
.h"
151
GraphicsContext3D
::Attributes getCompositorContextAttributes()
163
GraphicsContext3D
::Attributes attributes;
[
all
...]
Completed in 1189 milliseconds